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Kung Fu Panda: Showdown of Legendary Legends [BLES02144]
#1
This shows first logos and menu, nothing happens after loading for first cutscene. Works only with OpenGL, but don't has any text.
With DirectX12: Works only until getting menu, but has text on logos and when you getting menu.

Here's a video




Logs: OpenGL and DirectX12.
http://rghost.ru/6LscdBcwM - OpenGL
http://rghost.ru/7zymjyzJk - DirectX12
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P.S. sorry, for my terrible english Confused
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#2
it's not working anymore with last build...it's stuck on first screen "Press start".

Quote:G: E {rsx::thread} Exception: linkage failed: 'Fragment info
-------------
0(28) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform
0(110) : error C1115: unable to find compatible overloaded function "textureLod(samplerCube, vec2, float)"
Log (OpenGL): http://rghost.ru/8NwWTCsDk
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#3
(12-17-2015, 02:12 AM)Darkriot Wrote: it's not working anymore with last build...it's stuck on first screen "Press start".

Quote:G: E {rsx::thread} Exception: linkage failed: 'Fragment info
-------------
0(28) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform
0(110) : error C1115: unable to find compatible overloaded function "textureLod(samplerCube, vec2, float)"
Log (OpenGL): http://rghost.ru/8NwWTCsDk

Can you create issue on Github?
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#4
(12-17-2015, 10:20 PM)flashmozzg Wrote:
(12-17-2015, 02:12 AM)Darkriot Wrote: it's not working anymore with last build...it's stuck on first screen "Press start".

Quote:G: E {rsx::thread} Exception: linkage failed: 'Fragment info
-------------
0(28) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform
0(110) : error C1115: unable to find compatible overloaded function "textureLod(samplerCube, vec2, float)"
Log (OpenGL): http://rghost.ru/8NwWTCsDk

Can you create issue on Github?

sure.
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
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#5
Now, it's still stucks with OpenGL on starting screen "Press X".

Quote:RSX: E {rsx::thread} Failed to compile shader: 0(28) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform
0(122) : error C1115: unable to find compatible overloaded function "textureLod(samplerCube, vec3, vec4)"

And i think I need to press "X" on DX12, but I have spam of that error.

Quote:HLE: E {PPU Thread[0x1] (main_thread)[0x006fd9a8]} sys_io TODO: cellPadPeriphGetInfo(info=*0xd00c106c)

Log: http://rghost.ru/8sJMLV7Wb

P.S. I will post it on github error section.
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P.S. sorry, for my terrible english Confused
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#6
Update.

LLE list:

cellFiber_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1

OpenGL: it progressing. After that black screen on my video it shows some gameplay (almost not have textures) and 1-2 fps.
Vulkan:

Quote:F {rsx::thread} Exception: Unknown register name: ssa
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKCommonDecompiler.cpp:252, in function vk::get_varying_register)

This error shows in game "Kung Fu Panda: Showdown of Legendary Legends", when I click "Press X to start" and after it shows the black screen and this error.

Vulkan LOG: http://rghost.ru/8BFt5LKCL

I reported this error on github: https://github.com/RPCS3/rpcs3/issues/1651
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#7
Okay. Now it moves on (Thanks to kd-11 for fix this. I think it will be merged soon) , but the general problem is in-game graphics now.

P.S. i don't know, can it be replaced on "half-playable" section?


Attached Files Thumbnail(s)
   
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#8
Moved to half-playable.
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#9
Small update.


Attached Files Thumbnail(s)
       
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#10
It doesn't work anymore with recent updates...

Quote:·F {PPU[0x9b] Thread (veThread8) [0x006fe9ac]} class std::runtime_error thrown: Precondition failed: header.magic == "\0PSF"_u32
(in file C:\rpcs3\rpcs3\Loader\PSF.cpp:106)
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