The following warnings occurred:
Warning [2] Undefined array key "fragment" - Line: 1494 - File: inc/class_parser.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/class_parser.php 1494 errorHandler->error_callback
/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/inc/functions_post.php 817 postParser->parse_message
/showthread.php 1118 build_postbit
Warning [2] Undefined array key 0 - Line: 1587 - File: inc/class_parser.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/class_parser.php 1587 errorHandler->error_callback
/inc/class_parser.php 1640 postParser->mycode_parse_video
[PHP] postParser->mycode_parse_video_callback
/inc/class_parser.php 513 preg_replace_callback
/inc/class_parser.php 228 postParser->parse_mycode
/inc/functions_post.php 817 postParser->parse_message
/showthread.php 1118 build_postbit



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
After Burner Climax [NPUB30151]
#1
BLACK screen with fps


Attached Files Thumbnail(s)
   
Reply
#2
Ingame with some graphical bugs...

Tested on:
https://github.com/RPCS3/rpcs3/commit/14...96143eb183 + commented https://github.com/RPCS3/rpcs3/blob/mast...r.cpp#L281 (bypass pausing due to errors in some games)

Settings:
PPU - Interpreter 2
SPU - Interpreter (fast)
DX12
1280x720
VSync
XAudio

LLE:
cellFiber_Library v1.1
cellJpgDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1

EMU FAN
i7 6700K @ 4.60 Ghz / 32 GB / GeForce GTX 1080 G1 Gaming 8GB / Win 10 64bit
Reply
#3
I spent some times fixing the game, unfortunatly I'm out of idea for the remaining glitches, that is the heat haze and the character geometry misplacement in the intro cutscene.

By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
Reply
#4
(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.
Reply
#5
(12-17-2015, 10:26 PM)flashmozzg Wrote:
(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
It's probably because current SPU JIT is very mutex-heavy.

I think I've seen cases, where the SPU interpreter 2 is faster, than the JIT.
Reply
#6
Can someone test if this can be played from start to end? John's recent video seems to showcase no problems except minor artifacts, when stages transition.
Reply
#7
I'm investigating the blue flash when firing. On my branch it's even worst, I think it's related to depth sampling.
Reply
#8
I think all visual glitches are fixed now.
Reply
#9
i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12
Reply
#10
(02-21-2016, 05:45 PM)coolpimp Wrote: i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12

Post the log or you might as well talk to a wall.
Reply


Forum Jump:


Users browsing this thread: 6 Guest(s)