06-07-2015, 05:03 PM
(This post was last modified: 06-07-2015, 05:59 PM by Alexander9000.)
XBLAZE CODE : EMBRYO [BLUS31367]
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XBLAZE CODE:EMBRYO [BLUS31367]
Tested on Build 0.0.0.6-4115-670660c Renderer: DX12 and OpenGL PPU: Interpreter 2 SPU: Interpreter (fast) The game loads rather decently on both OpenGL and Direct X 12 though performance is marginally better with DX12 for the exception of text parsing incorrectly settings Graphics (open gl with sync and directx12 with vsync) LLE modules used: libavcdec cellFiber cellSpursJQ cellSre libvdec I am able to maintain 20-30 fps with OpenGL though audio cuts off sometimes I maintain 45-50 fps in Direct X 12 mode though the text doesn't parse properly I am going to attach both D3DX12 and OpenGl logs. RPCS3.rar (Size: 74.62 KB / Downloads: 141) RPCS3Dx12.rar (Size: 78.59 KB / Downloads: 139)
02-03-2016, 06:43 AM
Moved to general discussion, as it doesn't meet the submission guidelines.
02-04-2016, 01:19 AM
(02-03-2016, 06:43 AM)tambre Wrote: Moved to general discussion, as it doesn't meet the submission guidelines. I double checked my post it should now be compliant
02-04-2016, 05:45 AM
(02-04-2016, 01:19 AM)douggle Wrote:(02-03-2016, 06:43 AM)tambre Wrote: Moved to general discussion, as it doesn't meet the submission guidelines. There is no screenshot(s). Also, you can attach logs to your post, and there's no need to upload externally. You can also upload compressed log files in a .rar or .zip format. Your title is also in the wrong format. (You can fix it using full edit mode)
02-04-2016, 01:57 PM
(02-04-2016, 05:45 AM)tambre Wrote:(02-04-2016, 01:19 AM)douggle Wrote:(02-03-2016, 06:43 AM)tambre Wrote: Moved to general discussion, as it doesn't meet the submission guidelines. That should be fixed now.
02-04-2016, 02:44 PM
(02-04-2016, 01:57 PM)douggle Wrote:(02-04-2016, 05:45 AM)tambre Wrote:(02-04-2016, 01:19 AM)douggle Wrote:(02-03-2016, 06:43 AM)tambre Wrote: Moved to general discussion, as it doesn't meet the submission guidelines. It's still wrong. Even the game ID is wrong. I have fixed it for you this time. Please get it right next time.
02-04-2016, 04:05 PM
(02-04-2016, 04:05 PM)flashmozzg Wrote:(02-04-2016, 01:57 PM)douggle Wrote: That should be fixed now. Yeah I ll fix that sorry the first screenshot was from the JP demo, where as the BLUS version is the full game. (02-04-2016, 02:44 PM)tambre Wrote:Sorry I was still using the Japanese demo id not the Full NA version ID.(02-04-2016, 01:57 PM)douggle Wrote:(02-04-2016, 05:45 AM)tambre Wrote:(02-04-2016, 01:19 AM)douggle Wrote:(02-03-2016, 06:43 AM)tambre Wrote: Moved to general discussion, as it doesn't meet the submission guidelines.
02-04-2016, 06:09 PM
Moved to half-playable.
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