08-17-2015, 09:02 AM (This post was last modified: 08-17-2015, 12:22 PM by soomatohin.)
Something new with that one
Now the game shows broken sega and crypton logos ("write color buffers" box checked) and then pauses on an error
If you put adv.pam somewhere out of a movie folder, game proceeds to a broken "press start" screen and after some time it tries load a demo PV
(version of rpcs3 biuld: 2397-g0ce4930)
(08-17-2015, 09:02 AM)soomatohin Wrote: Something new with that one
Now the game shows broken sega and crypton logos ("write color buffers" box checked) and then pauses on an error
If you put adv.pam somewhere out of a movie folder, game proceeds to a broken "press start" screen and after some time it tries load a demo PV
(version of rpcs3 biuld: 2397-g0ce4930)
(08-17-2015, 09:02 AM)soomatohin Wrote: Something new with that one
Now the game shows broken sega and crypton logos ("write color buffers" box checked) and then pauses on an error
If you put adv.pam somewhere out of a movie folder, game proceeds to a broken "press start" screen and after some time it tries load a demo PV
(version of rpcs3 biuld: 2397-g0ce4930)
08-25-2015, 03:53 PM (This post was last modified: 08-25-2015, 04:15 PM by tambre.)
(08-25-2015, 02:58 PM)zzq920817 Wrote: NPUB31241
SEGA
CRYPTON
LOG:
Just gonna mention, that running two games in the same session (ending one game and starting a new one, without closing and reopening RPCS3), may result in problems with running the second game (errors, crashes, etc). It was at least the case a couple months ago, but Nekoteki might be able to correct me on this. My personal testing/development procedure is still to only run one game per session, especially for anything more complex than a couple simple samples from the SDK.
Just gonna mention, that running two games in the same session (ending one game and starting a new one, without closing and reopening RPCS3), may result in problems with running the second game (errors, crashes, etc). It was at least the case a couple months ago, but Nekoteki might be able to correct me on this. My personal testing/development procedure is still to only run one game per session, especially for anything more complex than a couple simple samples from the SDK.
Now the game shows not garbled logos and we can see loading bar, but it hangs (background music still playing) on "press start button" screen
(adv.pam file putted away to achieve "press start button" screen)
Build of rpcs: 34336ebf
My settings are: PPU interpreter 1, SPU interpreter (precise), OGL render, "write color buffers" enabled
And here is an error when i try to stop emulator when game hangs: Unhandled exception: Access violation writing location 0x00000000 (in file C:\rpcs3\Utilities\Thread.cpp:1134, in function throw_access_violation)
Log file attached
02-25-2016, 08:10 PM (This post was last modified: 02-25-2016, 08:19 PM by xXBeefyDjXx.)
Hello all!
I will upload logs later however I have downloaded and tried to run RPCS3 using the latest release over on AppVeyor (As of 20:00 25/2)
The game runs and will show the Sega/Crypton logos, Play (though distorted due to 30fps not 60) the miku "Sega" sound and then attempt to load the Cutscene before the title.
This crashes saying something about the Demuxer, and then crashes RPCS3, I Can't upload the damn logs for some reason to pastebin or here, so google drive links below!