Posts: 138
Threads: 3
Joined: May 2015
Reputation:
7
For some reasons there's missing light in the background, I don't know of why.
Geometry is also misplaced. I think most of the geometry is there but all the cubes are "gathered" instead of being spread in the whole level.
On Ps4 the devs said that they used compute shader for cube simulation and I suspect they have emulated it on ps3. For instance rsx can write to a single row surface which can then be feeded back as vertex attributes. It's convoluted but doable.
Unfortunately dx12 backend doesn't really support such scenario. Surfaces can be sampled as textures but not as buffer.
Of course I need to check if my initial assumption is right before working on a fix.
Posts: 138
Threads: 3
Joined: May 2015
Reputation:
7
I think game can be moved to half played now that memmove PR has been merged.
Posts: 1,318
Threads: 30
Joined: Jan 2016
Reputation:
18
(02-28-2016, 11:18 PM)vlj Wrote: I found this video...
https://www.youtube.com/watch?v=DirhL1cAluc
Can someone check that it looks like that ? Last time I tried all the background geometry was missing.
[Edit]Tested, it's actually a real video. I wasn't expecting this at all.
Seems awesome, sadly it crashes at the end.
Any particular main reason the game lags so hard while playing it?
I'll try to play it tomorrow on the latest AppVeyor's build too see if it goes farther.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Posts: 138
Threads: 3
Joined: May 2015
Reputation:
7
On PS3 the game is running at 30 fps ; apparently rpcs3 manages to run it at 20 fps so it's a 30% perf hit that makes it "laggy".
Posts: 231
Threads: 1
Joined: Mar 2014
Reputation:
3
Would be cool if we manage to run it at 60 fps xD
Posts: 1,318
Threads: 30
Joined: Jan 2016
Reputation:
18
02-29-2016, 04:42 PM
(This post was last modified: 02-29-2016, 05:13 PM by Annie.)
(02-28-2016, 11:49 PM)vlj Wrote: On PS3 the game is running at 30 fps ; apparently rpcs3 manages to run it at 20 fps so it's a 30% perf hit that makes it "laggy".
I don't get it why would they lock the game at 30fps
The movie files inside the game folder (USRDIR/video) are 59.94fps*
title.avi
Video: DivX 6 1280x720 59.94fps [Stream 00]
menu.avi
Video: DivX 6 1280x720 59.94fps [Stream 00]
Also I'm having a lot of issues in the game selecting menu, missing proper lighting on the cubes and flickering stuff all around. Using latest AppVeyor and the indicated LLE in OP's post.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux