03-13-2016, 03:02 PM (This post was last modified: 03-13-2016, 03:13 PM by Annie.)
(03-13-2016, 03:00 PM)xXBeefyDjXx Wrote: The Game Boots up into loading screens, And Title screens.
Then it's not for the Playable, it's for the Intro ones.
Also, uploading a log is mandatory AFAIK and you didn't specify any of your settings.
And yet, the GameID shouldn't have a dash in the middle. Just [NPEB01235]
(03-13-2016, 03:00 PM)xXBeefyDjXx Wrote: The Game Boots up into loading screens, And Title screens.
Then it's not for the Playable, it's for the Intro ones.
Also, uploading a log is mandatory AFAIK and you didn't specify any of your settings.
And yet, the GameID shouldn't have a dash in the middle. Just [NPEB01235].
Please consult the submission guidelines. I have corrected the title and moved it to the right section.
Also quite interesting - it's trying to execute sys_gamepad_ycon_if.
Please consult the submission guidelines. I have corrected the title and moved it to the right section.
Also quite interesting - it's trying to execute sys_gamepad_ycon_if.
Correct. No idea what module that would come under though?
Testing with different settings now and will upload videos testing different scenarios shortly to youtube.
also noted that was Annie's build and will be using the Appveyor builds from the official branch to test.
Please consult the submission guidelines. I have corrected the title and moved it to the right section.
Also quite interesting - it's trying to execute sys_gamepad_ycon_if.
Correct. No idea what module that would come under though?
Testing with different settings now and will upload videos testing different scenarios shortly to youtube.
also noted that was Annie's build and will be using the Appveyor builds from the official branch to test.
That's a system call. It can't be LLE'd. Please also keep in mind when testing, that LLE'ing quite a few libraries won't work.
Please consult the submission guidelines. I have corrected the title and moved it to the right section.
Also quite interesting - it's trying to execute sys_gamepad_ycon_if.
Correct. No idea what module that would come under though?
Testing with different settings now and will upload videos testing different scenarios shortly to youtube.
also noted that was Annie's build and will be using the Appveyor builds from the official branch to test.
That's a system call afaik, nothing you can LLE.
I tried running the game with the modules and settings you stated above and all I get is a black screen ending on an exception.
Currently on Visual Studio 2015 trying to get a StackTrace.
Desktop:Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux Laptop:Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop:FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Please consult the submission guidelines. I have corrected the title and moved it to the right section.
Also quite interesting - it's trying to execute sys_gamepad_ycon_if.
Correct. No idea what module that would come under though?
Testing with different settings now and will upload videos testing different scenarios shortly to youtube.
also noted that was Annie's build and will be using the Appveyor builds from the official branch to test.
That's a system call afaik, nothing you can LLE.
I tried running the game with the modules and settings you stated above and all I get is a black screen ending on an exception.
Currently on Visual Studio 2015 trying to get a StackTrace.
Video uploading now should give you guys a better insight into the way rpcs3 wants to handle itself