{PPU Thread[0x1] (main_thread)[0x007b25bc]} Exception: Unknown Win32 error: 0x7b (C:/Users/Annie/Desktop/rpcs3-5911b3c1/dev_hdd0/game/NPUA80228/USRDIR/e:/dev_hdd0/game/NPUA80228/USRDIR/Source/Shaders/shadowCastVert.vp).
(in file C:\rpcs3\Utilities\File.cpp:252, in function fs::is_dir)
Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(01-10-2017, 06:49 PM)ssshadow Wrote: Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen.
You Right I forget
Now Attach New Log That Show 3 First Screen
01-11-2017, 01:04 AM (This post was last modified: 01-11-2017, 01:04 AM by ssshadow.)
So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs.
So... why throw an exception instead?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(01-11-2017, 01:04 AM)ssshadow Wrote: So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs.
So... why throw an exception instead?
Good point. I also think a LOG_ERROR would suffice for these kinds of unimplemented functions especially if they dont affect the games too greatly. If the hacks aren't too nasty I think you can submit a pull request into master.
01-29-2017, 04:56 AM (This post was last modified: 01-29-2017, 04:56 AM by BlackDaemon.)
Tested on modded build v0.0.1-8-60bd2fb. Still requires minor hack for cellMusic.cpp to get game running. Managed to get a bit further, before it hangs.