This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992]
#1
Hangs and doesn't do anything.

LLE:
libspurs_jq.prx
libsre.prx

Log:

.zip   Atelier Escha.zip (Size: 15.64 KB / Downloads: 153)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#2
Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10

D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)

Great Job Guys this game went from nothing to ingame


Attached Files Thumbnail(s)
               
Reply
#3
(06-28-2017, 12:51 AM)Egnom Wrote: Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10

D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)

Great Job Guys this game went from nothing to ingame

https://www.youtube.com/watch?v=E194AnTWDNU
Reply
#4
Missing log / commit from version
0.0.2-5046 is not a master build
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#5
Log from 0.0.2-5154-4b431543. Same graphics issues.


Attached Files
.zip   escha.zip (Size: 267.01 KB / Downloads: 142)
Intel i5-4440 (3.1 GHz), 8GB DDR3-1600, GTX 650 Ti 1GB, Windows 10 Home
Reply
#6
Build 0.0.3-5392-6dcfcf2b

Minor character outline and shadow issues, playable otherwise.

       


Attached Files
.zip   escha5392.zip (Size: 467.18 KB / Downloads: 142)
Intel i5-4440 (3.1 GHz), 8GB DDR3-1600, GTX 650 Ti 1GB, Windows 10 Home
Reply
#7
Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#8
(07-22-2017, 04:37 PM)ssshadow Wrote: Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.

Yeah, they're invisible. Z-buffer didn't help and strict rendering instantly crashes the game. Guess it's ingame only then.
Videos seem to be working fine, but the audio pops and crackles a lot. Could be just a performance issue.


Attached Files Thumbnail(s)
   
Intel i5-4440 (3.1 GHz), 8GB DDR3-1600, GTX 650 Ti 1GB, Windows 10 Home
Reply
#9
Music stops crackling for me if I jump or in some other way trigger a sound effect.

Moving to ingame from nothing. Solid gathering is essential for this to be playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#10
((Test on RPCS3 v0.0.3-3-bc4d73d Alpha))

-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting
   
--------------------
The Video


Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work with a Little graphic Missing
Music : Perfect Work

The Log File:-

.rar   BLES01992 - [Atelier Escha LogyAlchemists of the Dusk Sky].rar (Size: 879.61 KB / Downloads: 143)
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)