(03-07-2015, 06:52 PM)ssshadow Wrote: I commented away the endless loop in spursKernelEntry in cellSpursSpu.cpp (maybe this doesn't make a difference, but earlier comments talk about spurs) and this game reaches the main menu if you look in the rsx debugger where it shows a texture with all letters A,B,C... and the menu background. On "the screen" it only shows the letter T :p
It does react to input, you can make the T disappear and reappear but it never displays anything else.
I got same result too but long time ago maybe about 1 month. And it goes through the lot of builds without changes with that "T" and reacting on buttons.
(03-07-2015, 06:52 PM)ssshadow Wrote: I commented away the endless loop in spursKernelEntry in cellSpursSpu.cpp (maybe this doesn't make a difference, but earlier comments talk about spurs) and this game reaches the main menu if you look in the rsx debugger where it shows a texture with all letters A,B,C... and the menu background. On "the screen" it only shows the letter T :p
It does react to input, you can make the T disappear and reappear but it never displays anything else.
I got same result too but long time ago maybe about 1 month. And it goes through the lot of builds without changes with that "T" and reacting on buttons.
Ok, hadn't tested in quite a while.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)