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Hatsune Miku: Project Diva F [BLJM60527]
#41
(02-10-2017, 08:38 PM)Annie Wrote: @Cobalt Prime

If you use PPU LLVM Recompiler then you shouldn't have further issues with audio. Please try!

Worked like a charm Big Grin

But after some game time, performance started degradating - low fps, under 10. Turned off the emulator, ran it again, started with "Recompiling PPU executable", the games window opened and an error occurred.
---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 00007ffb508448d0 at 00007ffb72b53c87.
Instruction address: 00007ffb72b53c87.
Module name: 'd3d11.dll'.
Module base: 00007ffb72ac0000.
RPCS3 image base: 0000000000010000.

PS: Is it normal that it needs to recompile ppu exectuable at every start? I'm not even changing the Decoders.


Attached Files
.zip   RPCS3.zip (Size: 625.76 KB / Downloads: 143)
My hardware: i5 4460, GTX960 2GB, 8GB RAM
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#42
I would bet that was dx12 memory leak. Try changing renderer to Vulkan
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
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#43
(02-10-2017, 10:35 PM)LittleGrejmer Wrote: I would bet that was dx12 memory leak. Try changing renderer to Vulkan

Yeah, I suspected that too.

BUT, I'm confident with the D3D12 renderer. It works great, but this time the emulator literally shut down the game without any notice lol as usual I uploded the log.

Anyway it ended up like this with Vulkan too. (is there a problem with the save/load functions?)


Attached Files
.zip   RPCS3.zip (Size: 386.02 KB / Downloads: 154)
My hardware: i5 4460, GTX960 2GB, 8GB RAM
Reply
#44
I noticed it starts degradating with D3D12 after the line CELL_ENOTMOUNTED
Code:
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000024] Thread (thr_save) [0x0056d744]} cellSaveData: Savedata NPJB00287_SYSTEM00 considered broken
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} cellSaveData: cellSaveDataEnableOverlay(enable=0)


Using Vulkan works well, but I got this at some point.
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00010240]} struct vm::access_violation thrown: Access violation reading address 0x4
My hardware: i5 4460, GTX960 2GB, 8GB RAM
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#45
Sorry for the triple post but this is really getting me.



I wanted to do this to show how well it performs even though at the end the program invoked destructor (dunno why Huh ).

You guys do know you have so much potential in you hands, right? Cool looking forward to improved versions. I feel kinda useless without knowing how to code.

PS: I didn't realize I had microphone turned on, nothing seems to be heard, my bad.


Attached Files
.zip   RPCS3 - program destructo invoked.zip (Size: 587.62 KB / Downloads: 157)
My hardware: i5 4460, GTX960 2GB, 8GB RAM
Reply
#46
How about fast PPU interpreter? Should still run at full speed.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#47
Awesome, its completely working. I've used PPU LLVM Recompiler instead of PPU Interpreter cause of that audio problem but now seems to be solved somehow? Unfortunately I don't remember what I did...

Btw, summarizing:
PPU Interpreter (fast)
SPU Recompiler

Library used
Code:
libadec.prx
libat3dec.prx
libatrac3plus.prx
libatxdec.prx
libdmux.prx
libdmuxpamf.prx
libfont.prx
libfontFT.prx
libfreetype.prx
libfreetypeTT.prx
libpamf.prx
libresc.prx
librtc.prx
libsre.prx

Render Vulkan, DirectX12 doesn't render correctly sometimes. Even crashes, who knows. Audio with XAudio2.
My hardware: i5 4460, GTX960 2GB, 8GB RAM
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#48
How can I download this?
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#49
(04-17-2017, 07:34 AM)mattytib765 Wrote: How can I download this?

Latest RPCS3 build can be found on https://rpcs3.net/download

As for the game, you can buy the Japanese disc version on Amazon ( https://www.amazon.co.jp/%E3%82%BB%E3%82...B00A64CFIK ) and use a Blu-Ray driver (see which ones read PS3 discs on the quickstart guide) to rip the disc with the instructions present in the Quickstart Guide on our website.

IRD file for that disc is http://jonnysp.bplaced.net/info.php?file...7A6003.ird
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#50
Guys, i just booted the game and got this problem:
F {PPU[0x1000000] Thread (main_thread) [0x006dd468]} MEM: Access violation writing location 0x3c
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