This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Portal 2 [BLUS30732]
#11
Hello again Smile

AlexAltea, can u implement it?

Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa427c)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4298)
and
HLE: E {PPU[1] Thread (CPUThread)[0x00100028]} sys_prx TODO: sys_prx_load_module(path="/dev_bdvd/PS3_GAME/USRDIR/bin/tier0_ps3.sprx", flags=0x0, pOpt=0x0)

like nothing more suspicious is not present, because of what the game could not be loaded. (sorry for englishConfused)

Full log: http://pastebin.com/9Ym9vS1J
Reply
#12
(09-09-2014, 02:14 PM)AlexAltea Wrote: I wanted to do this last month (and other stuff like BD decryption and the new website), but some real-life issues have spoiled my plans so I don't have time to work on this on my own. All I can do for now is explaining to other people how to these syscalls work and giving advices about how to implement.

Ooh, no problem. I hope, you will be able to solve your problems in the near future.
See you later Smile
Reply
#13
RPCS3 v0.0.2-3-1c8cb3b Alpha
Infinite loading.


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 25.01 KB / Downloads: 148)
Reply
#14
Does anybody know what causes the game to show the yellow triangle instead of actually booting?
Reply
#15
Probably runs some firmware checks and realizes stuff is broken internally so it shuts down with a warning.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#16
(03-14-2017, 06:25 PM)shoopdahoop22 Wrote: Does anybody know what causes the game to show the yellow triangle instead of actually booting?

because loading .sprx files still aren't implemented, i think.

Quote:HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4260)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa427c)
HLE: E {PPU[1] Thread (CPUThread)[0x00100058]} sys_prx TODO: sys_prx_register_library(lib_addr=0xa4298)
and
HLE: E {PPU[1] Thread (CPUThread)[0x00100028]} sys_prx TODO: sys_prx_load_module(path="/dev_bdvd/PS3_GAME/USRDIR/bin/tier0_ps3.sprx", flags=0x0, pOpt=0x0)
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
Reply
#17
With recent builds, Portal 2 now properly boots. Loading libsysmodule.sprx is required to get around the yellow triangle. However, it seems like libnet is needed to progress further:
E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: Unknown/illegal socket error: 10049
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000008] Thread (CIPCServer::m_ThreadClient) [0x00102388]} libnet: connect(): error 6304




The log is too large to upload to the forums, so I uploaded it here instead:
https://drive.google.com/file/d/0BwnEMwJ...sp=sharing

Uncompressed, it's 55 megabytes in size!


Attached Files Thumbnail(s)
   
Reply
#18
wow! I'm gonna try this too Wink

Keep it up!
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
Reply
#19
in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle)


Attached Files Thumbnail(s)
   
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
Reply
#20
(07-07-2017, 07:42 PM)Darkriot Wrote: in that lle-gcm build, if you will also load "libnet" lle module then you can see the menu. (controls don't working...idk what's goin on, because of green rectagle)

Upload log files please
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)