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RPCS3 for Newcomers
(05-07-2017, 09:54 PM)ssshadow Wrote: It could easily be added in the future. Right now none of these features exist at all though. But things like save states will come eventually. But it's not a priority right now. "First make it work, then make it work better" so to speak.

thanks a lot for the reply
I asked this question because I made superplay, and this kind of tool will help me a lot. especially save state and Frame Advance.
When I saw blazblue running, I had to ask
i can't donate too much, But anything helps I guess

keep the awesome work
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ps3 
i can't open a game and when i boot it the console say this
E {PPU[0x1000000] Thread (main_thread) [0x01277de0]} sys_fs: sys_fs_stat(“/app_home/ClawRunTimeArguments.arg”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x01277de0]} : 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x01277d60]} sys_fs: sys_fs_open(“/app_home/ClawRunTimeArguments.arg”): failed to open file (flags=0, mode=0)
E {PPU[0x1000000] Thread (main_thread) [0x01277d60]} : 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
nobody can help me
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Read how to report issues
http://www.emunewz.net/forum/showthread.php?tid=171465
And see compatibility list first to make sure the game is even supposed to work in the first place
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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I miss a HARD / SOFT RESET Button !!!

Is a Great EMU . I like it !!!

Thanks to the Developer

Greet from Berlin ( Germany )
ASRock ALiveNF5-eSATA2+AMD FX 8150 8x3,6GHz +16 GB Ram

Creative X-FI TITANIUM + Palit GTX 950 2 GB Ram

Win 10 (64 bit) Pro
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Hi guys, this emu is GREAT!
Playable games run fine on fx 8350 and gtx 1060 6gb with 16gb ddr3, but demon's souls is choppy with vulkan or opengl..
Soon i'll get a ryzen 5 1600, i'll post feedback here.
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Can anyone tell me how to use the LLE gcm feature that was added towards the end of July?
This comes up "F {PPU[0x1000000] Thread (main_thread) [0x028c939c]} class std::runtime_error thrown: Unimplemented syscall: _sys_spu_image_import" when I try the option load liblvl2.sprx only
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Can someone please tell me why this error comes when I try to load the liblv2.sprx files?
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(09-12-2016, 05:31 PM)ssshadow Wrote:
  • Create the folder dev_bdvd next to dev_hdd0 etc.
  • In config.yml scroll down to the VFS section and change /dev_bdvd/: !<!> "" into /dev_bdvd/: $(EmulatorDir)dev_bdvd/
  • Place the PS3_GAME folder in dev_bdvd.

Shows error
E LDR: Failed to mount disc directory for the disc game BLES01120
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(03-10-2016, 12:54 PM)Annie Wrote: See the updated guide on our website: Quickstart @ RPCS3.net

Please keep in mind that piracy is not allowed and asking help with piracy, requesting pirated firmware files or games may result in a permanent suspension.

Good
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RPCS3 v0.0.3-3-9c94956 Alpha | HEAD
Intel® Core™ i7-2670QM CPU @ 2.20GHz | 8 Threads | 7.91 GiB RAM | AVX
S LDR: Boot Game: boot done.
U {PPU[0x1000000] Thread (main_thread) [0x01097598]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010910, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x01099078]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x01099078]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0109d858]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0109d858]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Database initialized...
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...
E {PPU[0x1000000] Thread (main_thread) [0x0109d768]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x0109d778]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
F {Audio Thread} class std::runtime_error thrown: No supported XAudio2 library found



i get this log AND THEN nothing but a white screen every time I try to run a game. Any help?
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