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Demon's Souls [BLUS30443]
#1
Works well but a little slow. See this post: https://rpcs3.net/blog/2017/03/11/des/

Settings:
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU loop detection: On
Preferred SPU Threads: 4 (probably but you have to test to see what's better for your CPU)
SPU delay penalty: 0 (config.yml only setting for now)
OpenGL or Vulkan (faster) + Write Color Buffers + Invalidate cache every frame
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#2
Moving to ingame
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
I have the US version but it hadn't been moved to playable section yet
so I figured I'll make a log for it to move it to playable


Attached Files Thumbnail(s)
           

.7z   Demon's Souls [BLUS30443] log.7z (Size: 1.17 MB / Downloads: 253)
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#4
Moving to playable, thanks for reporting.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#5
Posted this message before (In the EU version of this game by accident) but it didn't post for whatever reason anyway i'm having a display issue with the game where if i have the GPU setting set to OpenGL everything is black including the menu's but if i have it set to Vulkan then the stages are completely black i can't even see my character at all the game did work until i got to the second part of the tutorial but now it's just not playable.


Attached Files
.rar   RPCS3 Log.rar (Size: 306.09 KB / Downloads: 169)
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#6
(07-29-2017, 06:23 PM)Drinkie Wrote: Posted this message before (In the EU version of this game by accident) but it didn't post for whatever reason anyway i'm having a display issue with the game where if i have the GPU setting set to OpenGL everything is black including the menu's but if i have it set to Vulkan then the stages are completely black i can't even see my character at all the game did work until i got to the second part of the tutorial but now it's just not playable.
From your log:
Video:
Write Color Buffers: false

From OP:
(01-27-2017, 03:44 AM)Renusek Wrote: Settings:
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU loop detection: On
4 prefered SPU threads (probably, but you have to test)
OpenGL or Vulkan (faster) + Write Color Buffers + Invalidate cache every frame
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#7
I have a pretty weird problem. The Tutorial works perfectly but as soon as I get to the Nexus my player audio goes away and never comes back (footsteps mainly). All other sounds work normally.
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#8
I can confirm the game is working flawlessly for me at 30 FPS solid, no frame drops, no audio issues. I fixed my own problem with audio (no footsteps) - You MUST defeat Phalanx and return to the Nexus. All sounds are normal after this.

CPU: Intel Core i7 7700K GPU: Nvidia GTX 1080Ti RAM: 64GB G.skill Trident

Settings:
Vulkan
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU Threads: 6
Write Color Buffers + Invalidate Frames ON

EDIT: Footsteps not present is an in-game "feature", not an issue.
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#9
SPU Preferred Threads doesn't equal SPU Threads. Less is usually better.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#10
(07-30-2017, 02:49 PM)Annie Wrote: SPU Preferred Threads doesn't equal SPU Threads. Less is usually better.

Oops, I'll decrease it to 4 then but I'd have had less problems on 6 for some reason. I had a few freezes when it was set to Auto.
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