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03-06-2017, 06:18 PM
(This post was last modified: 03-07-2017, 08:00 AM by LittleGrejmer .)
Tested on Auto LLE and Vulkan with FHD resolution. After you go to menu you will see spinning miku with full zoom, guess this is propably calibation issue so you can correct that by pulling left stick a little to yourself and left to right. After you can play tutorial after that. When it comes to regular music levels, on recent release (b7f8720) it show active loading screen but it never loads. A month or two ago this game showed access violation on loading screens.
EDIT:
I was too lazy yesterday
. Corrected GameID and added log now
Attached Files
log.zip (Size: 131.04 KB / Downloads: 196)
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yyy.... Pancakes?
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You always need to zip the log and attach it.
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GameIDs don't have 8 characters, doesn't follow guidelines. Moving this to General Discussion and issued a small warning.
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PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?
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Moving to intro
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E {PPU[0x1000000] Thread (main_thread) [0x0067d89c]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000026] Thread (thr_save) [0x0067d89c]} cellSaveData: Savedata NPEB02013_SYSTEM01 considered broken
E {PPU[0x1000000] Thread (main_thread) [0x00018318]} cellSaveData: cellSaveDataEnableOverlay(enable=0)
E {PPU[0x1000000] Thread (main_thread) [0x0067d89c]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000027] Thread (thr_save) [0x0067d89c]} cellSaveData: Savedata NPEB02013_SYSTEM01 considered broken
E {PPU[0x1000000] Thread (main_thread) [0x00018318]} cellSaveData: cellSaveDataEnableOverlay(enable=0)
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Irrelevant to whether the game works or not, normal output.
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Playable.
Attached Files
Thumbnail(s)
miku2.zip (Size: 65.42 KB / Downloads: 141)
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Playable, proof of completion:
Commit: 77f58326
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT , 2x8G 3600MHz, Manjaro Linux
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(07-30-2017, 02:52 PM) Annie Wrote: Playable, proof of completion:
Commit: 77f58326
hello. what's the settings and build?