Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist
Before it would just present this at the intro screen, but then it would stop. NOW, it just spams the one above forever....
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_net.cpp:207)
E {PPU[0x1000000] Thread (main_thread) [0x0140f3e0]} libnet: socket(): error 2
E {PPU[0x1000000] Thread (main_thread) [0x0140f318]} libnet: bind(): socket does not exist
08-05-2017, 05:30 AM (This post was last modified: 08-08-2017, 04:51 AM by legend80.)
Update:
- Load times/net code spamming only impacts updated versions of game
- Last non-broken build: rpcs3-v0.0.2-2017-06-22-1ba578ff_win64
- Commit that introduced issue: https://github.com/RPCS3/rpcs3/pull/2879...-320416246
- Clienthax is investigating:
"It's just broken net code - the issue is that networking is running when it's set to off. I did have a go at fixing the netcode lastnight but haven't got it to a decent non spamming state. I'm going to have to run some tests on my decr later to see what the heck the real ps3 does with no network connection."
(08-05-2017, 05:30 AM)legend80 Wrote: Not sure why, this has been confirmed by others in the thread. Maybe because your version is not updated + dlc or something
Update:
Load times/net code spamming only impacts updated versions of game
Clienthax is investigating.
It's just broken net code - the issue is that networking is running when it's set to off. I did have a go at fixing the netcode lastnight but haven't got it to a decent non spamming state. I'm going to have to run some tests on my decr later to see what the heck the real ps3 does with no network connection
Thank you, for the love of God. We appreciate everything you guys are doing.