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Hard Corps: Uprising [NPEB00332]
#1
Yes, i know, my videocard not support OpenGL 4.5(

F {PPU[0x100000b] Thread (mnp Session Procedure) [0x0126e540]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:114)

   

Log:

.rar   RPCS3.rar (Size: 31.77 KB / Downloads: 201)
Reply
#2
Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#3
Getting only a white screen. Tested with latest build.

Log attached.


Attached Files
.rar   RPCS3.rar (Size: 32.73 KB / Downloads: 189)
System: 4790k, 8Gb RAM, GTX 970, Win10 x64.
Reply
#4
https://ci.appveyor.com/project/rpcs3/rp...0.0.3-5573

ppu/spu recompiler. liblv2 only. vulkan.

ingame, probably playable.
Intel Core i5-7600k
EVGA GTX 970 SSC
Reply
#5
With this last build (rpcs3-v0.0.3-2017-08-05-795da107_win64), works fine here with PPU LLVM and ASMJIT, only setting needed was "Load liblv2.sprx only". Vulkan renderer with framerate set to "Auto". Framerate seems stable at 60. Background music *might* stop at the first boss, but it will resume when beaten. Should be moved to In-Game/Playable.

Only played through the first 2 levels for now.

System 4790k, GTX 970 and 8gb ram, Windows 10 x64.
System: 4790k, 8Gb RAM, GTX 970, Win10 x64.
Reply
#6
Game works on v0.0.3-5573 as stated above but won't work on any newer version released afterwards so obviously something got broke Sad

On latest revisions you only get a white screen before the game crashes Sad
Reply
#7
Yeah broken again with 5589

Attached log.


Attached Files
.rar   RPCS3.rar (Size: 33.44 KB / Downloads: 188)
System: 4790k, 8Gb RAM, GTX 970, Win10 x64.
Reply
#8
I get crash here.


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 258.53 KB / Downloads: 208)
Reply
#9
(08-01-2017, 03:36 PM)Annie Wrote: Yeah, no good

Code:
·E 0:00:08.525533 {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
·E 0:00:08.525587 {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
·E 0:00:08.525617 {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
·! 0:00:08.525720 {rsx::thread} RSX: 3.3.0
·! 0:00:08.525737 {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! 0:00:08.525755 {rsx::thread} RSX: NVIDIA Corporation
·W 0:00:08.526166 {rsx::thread} RSX: Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported
·W 0:00:08.526180 {rsx::thread} RSX: Using legacy openGL buffers.
This game runs with 6-9 FPS and with perfect graphics on last kd-11 build(vertex rewrite).
Reply
#10
Stage 4 crash and the BGM is gone. Stage 2 speed get lower in forest. Stage 1 and Stage 3 are OK.
There is a problem I play first time the speed of stages is normal, but when I play second time (I don't close RPCS3) the speed of stages get lower and finally crash.


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 344.54 KB / Downloads: 209)
Reply


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