I tested RDR on my Intel NUC (i3 7100U @ 2,4 GHz; Intel HD 620; 2x 4GB DDR4 2133 MHz in Dual Channel configuration) to see what would happen. The game booted up and even went ingame but the skybox is broken, probably due to missing Intel HD Vulkan support on RPCS3. It should be noted though that with a closer look at the transition between sky and landscape it can be seen that the sky is a bit loaded, so the issue could be fixed. I also noticed that the textures loaded in the menu seem to be pasted on the sky later ingame as seen on the screenshots I made some days earlier. OpenGL was a total graphical mess, you will see it in the attachments. Anyways, here are some screens of it. I made a bunch of them so you can see what is going on with RDR on a NUC on Vulkan and OpenGL.
Red Dead Redemption GOTY Edition [BLES01294]
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08-10-2017, 07:41 AM
"missing Intel HD Vulkan support on RPCS3"
It's the other way around. Intel graphics drivers are completely broken. Nothing RPCS3 can do about that.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(08-10-2017, 07:41 AM)ssshadow Wrote: "missing Intel HD Vulkan support on RPCS3" Thanks for the info. I thought that only OpenGL Intel HD drivers were sh*t but it seems that the Vulkan ones are also bad. It was interesting to see though what would happen. I was surprised that it ran at all. Btw, are the Linux Intel HD drivers better?
08-10-2017, 10:42 PM
(08-10-2017, 02:18 PM)Grima04 Wrote:They are indeed better. Some visual bugs were observed sometimes but no outright crashes like on Windows in many games. That is OpenGL on Linux with Haswell. Vulkan wasn't working (hardware support problem, may be possible to work around, maybe not).(08-10-2017, 07:41 AM)ssshadow Wrote: "missing Intel HD Vulkan support on RPCS3"
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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