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Castle Crashers [NPUB30181]
#21
(11-24-2015, 05:09 PM)tambre Wrote:
(11-24-2015, 04:46 PM)notq Wrote: I guess it's needs to be moved at least to intro section.

Works with BigPets last 195 build via OpenGL.

Are you able to move or play?

It freezed after last screen.

Sorry, another try and it's playable but freezed after last screen.


Attached Files Thumbnail(s)
                       
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#22
(11-24-2015, 05:29 PM)notq Wrote:
(11-24-2015, 05:09 PM)tambre Wrote:
(11-24-2015, 04:46 PM)notq Wrote: I guess it's needs to be moved at least to intro section.

Works with BigPets last 195 build via OpenGL.

Are you able to move or play?

It freezed after last screen.

Sorry, another try and it's playable but freezed after last screen.

That's cool! Into half-playable it goes!
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#23
Hehe, Time goes so fast... I remember I wrote a post about it on July 1, 2014 Wink
It had a broken textures, but now it's okay Wink
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
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#24
Vulkan API
[a0444bf]
1. Video : https://www.youtube.com/watch?v=pn0dlskVaV4

[cf28c7e]
2. Video : https://www.youtube.com/watch?v=yxlRp_ZIqUE

GitHub issue : https://github.com/RPCS3/rpcs3/issues/1615
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#25
ps3 
The probability of error RSX is not know, but it seems to be playable on Vulkan api
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#26
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3CastleCrashers.rar (Size: 852.29 KB / Downloads: 135)
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#27
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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