This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 3.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Valkyria Chronicles 2 - ULUS10515
#71
Seems like I downloaded the old version, and when I used the new version the game loads nicely.

The thing is it somehow stuck due memory card thingy.
   
   
   
Reply
#72
I'm having the same problem. Could someone please upload a save at the beginning of the game?
Reply
#73
Any updates? I tried many other method and it does not seem to be working. Other games works fine.
Reply
#74
(07-21-2011, 09:12 AM)servarus Wrote: Seems like I downloaded the old version, and when I used the new version the game loads nicely.
The thing is it somehow stuck due memory card thingy.

(07-24-2011, 08:15 AM)lht7891804 Wrote: I'm having the same problem. Could someone please upload a save at the beginning of the game?

(08-05-2011, 06:31 AM)servarus Wrote: Any updates? I tried many other method and it does not seem to be working. Other games works fine.

I doubt u guys need a save of the game to continue and assume you guys are just not pressing the correct "select/proceed" button which in this game is the O button, not the X Button like the other main/known/cool psp games.

btw, thank you very much hyakki for your setting recommendation as the game work perfectly well! I think this game could be classified as playable since i been able to finish the game on version 2287, from 2288 to 2300 I wasn't able to interact with the game as the animation/picture/screen froze the moment i load from my save game but the background music is still playing, and running a lot fast. I haven't tried the latest 2300+ versions yet but I was able to complete the game as version 2287. Thank you jpcsp team for you hard work! thank you very much
Reply
#75
I'm having some troubles getting the cutscenes to play properly. I've already clicked the Media Engine and Sonic Stage decoding on my configurations (Yes, I installed sonic stage as well), but not matter what I do the music and cutscenes refuse to play. Instead this keeps looping as jcpsp tries to:

Code:
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
java.lang.NoClassDefFoundError: Could not initialize class com.xuggle.xuggler.IC
ontainer
        at jpcsp.media.MediaEngine.init(MediaEngine.java:305)
        at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAvcAu(sceMpeg.java:1006)
        at sun.reflect.GeneratedMethodAccessor58.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at jpcsp.HLE.modules.HLEModuleFunctionReflection.executeInner(HLEModuleF
unctionReflection.java:383)
        at jpcsp.HLE.modules.HLEModuleFunctionReflection.execute(HLEModuleFuncti
onReflection.java:345)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:388)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:111)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
9)
        at _S1_3_8CB0CE8.s(_S1_3_8CB0CE8.java:4)
        at _S1_3_8C40C4C.s(_S1_3_8C40C4C.java:120)
        at _S1_3_8C40A08.s(_S1_3_8C40A08.java:248)
        at _S1_3_8C40A08.exec(_S1_3_8C40A08.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
        at _S1_3_8C408F8.s(_S1_3_8C408F8.java:132)
        at _S1_3_8C417BC.s(_S1_3_8C417BC.java:64)
        at _S1_3_8C417BC.exec(_S1_3_8C417BC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
        at _S1_3_8C157A4.s(_S1_3_8C157A4.java:180)
        at _S1_3_8BFEFC4.s(_S1_3_8BFEFC4.java:12)
        at _S1_3_8BF4A9C.s(_S1_3_8BF4A9C.java:36)
        at _S1_3_8BD8CC0.s(_S1_3_8BD8CC0.java:96)
        at _S1_3_8804740.s(_S1_3_8804740.java:52)
        at _S1_3_8804740.exec(_S1_3_8804740.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
19)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
        at _S1_3_8BD9070.s(_S1_3_8BD9070.java:100)
        at _S1_3_8804270.s(_S1_3_8804270.java:280)
        at _S1_3_8BA6BE8.s(_S1_3_8BA6BE8.java:268)
        at _S1_3_8BA6BE8.exec(_S1_3_8BA6BE8.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
710)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)


Normally, in order to get past to the main menu I have to stop using media engine or Sonic Stage and just skip past them. Any ideas why this is happening? Been using rev 2315.
Reply
#76
If you have installed xuggler on your computer, uninstal it. Xuggler is implemented into jpcsp now and the emu can have problems to detect what xuggler it must be initialized.

If you run on a 64bit computer, you must install Java 32bit and use jpcsp 32bit because Xuggler is not supported on 64bit computers (jpcsp team has not inclued an other version of xuggler for the moment).

If it's not one of these problems, I can't help you :/
Reply
#77
Actually, it seems that I needed to install xuggler in order to play the videos. Everything works fine, even the music, although the decoding isn't that great it seems.
Reply
#78
Ah ? What version of jpcsp do you have ?
Reply
#79
could someone help me, I could start the game just fine, I also could save the file, but every time I finish the prologue mission (after the experience show), it just turn black all of the sudden, I get this kind of log showing.

Code:
255360 [Odin_Main] ERROR runtime - Catched Throwable in RuntimeThread:
java.lang.NullPointerException        
at jpcsp.HLE.modules150.sceFont$FontLib.access$1000(sceFont.java:441)        
at jpcsp.HLE.modules150.sceFont.sceFontDoneLib(sceFont.java:820)        
at _S1_3_8CB0B30.s(_S1_3_8CB0B30.java:4)        
at _S1_3_880D18C.s(_S1_3_880D18C.java:20)        
at _S1_3_880D1D4.s(_S1_3_880D1D4.java:20)        
at _S1_3_8966D14.s(_S1_3_8966D14.java:60)        
at _S1_3_8966D14.exec(_S1_3_8966D14.java)        
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)  
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:214)        
at _S1_3_8BD8744.s(_S1_3_8BD8744.java:92)        
at _S1_3_8BD8744.exec(_S1_3_8BD8744.java)        
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)        
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:214)        
at _S1_3_8BD8744.s(_S1_3_8BD8744.java:92)        
at _S1_3_8845280.s(_S1_3_8845280.java:72)        
at _S1_3_8C90DCC.s(_S1_3_8C90DCC.java:120)        
at _S1_3_8C90DCC.exec(_S1_3_8C90DCC.java)        
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)        
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:214)        
at _S1_3_8BD8744.s(_S1_3_8BD8744.java:92)        
at _S1_3_8C8FC5C.s(_S1_3_8C8FC5C.java:48)        
at _S1_3_8C8FC5C.exec(_S1_3_8C8FC5C.java)        
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)        
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:214)        
at _S1_3_8BD7F18.s(_S1_3_8BD7F18.java:348)        
at _S1_3_8BD7F18.s(_S1_3_8BD7F18.java:232)        
at _S1_3_8BD80B4.s(_S1_3_8BD80B4.java:64)        
at _S1_3_8844FF0.s(_S1_3_8844FF0.java:496)        
at _S1_3_8804740.s(_S1_3_8804740.java:252)        
at _S1_3_8804740.exec(_S1_3_8804740.java)        
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)        
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:214)        
at _S1_3_8BD9070.s(_S1_3_8BD9070.java:100)        
at _S1_3_8804270.s(_S1_3_8804270.java:280)        
at _S1_3_8BA6BE8.s(_S1_3_8BA6BE8.java:268)        
at _S1_3_8BA6BE8.exec(_S1_3_8BA6BE8.java)        
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:690)        
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

I use the rev 2373, is there a way to fix it? I really want to play it.
thanks before.
Reply
#80
just wanted to bump this, in r2392 the null pointer bug is still happening.

in 2319 it spits this error in the same place but goes past the crash.
Quote:293500 [Odin_Main] ERROR hle - Error 'java.lang.reflect.InvocationTargetException(java.lang.NullPointerException)' calling hleModule='jpcsp.HLE.modules.sceFont@1ae6f56', hleModuleClass='class jpcsp.HLE.modules.sceFont', hleModuleMethodName='sceFontDoneLib', hleModuleMethod='public int jpcsp.HLE.modules150.sceFont.sceFontDoneLib(int)'
293500 [Odin_Main] ERROR hle - OnMethod: public int jpcsp.HLE.modules150.sceFont.sceFontDoneLib(int)
some of the later revisions can't be tested because of the big changes that completely broke the loading, but from 2348 it crashes completely at that moment.

the error messages suggest there's some problem in the font libraries or such.

the game also constantly spits out a message about the savefile's creation date not matching the psp, even on brand new saves, i'm guessing something's not properly emulated yet (maybe the unmapped scesupPreAcc import is related?). it disables all unlockables, like those from savefiles from other games. might also be the reason why the passwords don't work, though maybe the actual password input has some bug in it. i get this while trying to input a password.

Quote:122063 [Odin_Main] INFO compiler - Splitting _S1_3_8B878AC (154/100)
122079 [Odin_Main] INFO compiler - Splitting _S1_3_8A5419C (161/100)
122079 [Odin_Main] INFO compiler - Splitting _S1_3_8A53B48 (207/100)
122094 [Odin_Main] INFO compiler - Splitting _S1_3_8A53C38 (164/100)
122594 [Odin_Main] INFO compiler - Splitting _S1_3_8A53F84 (104/100)
122594 [Odin_Main] INFO hle.sceUtility - sceUtilityOskInitStart desc=Enter pass, inText=, outText=
122594 [Odin_Main] INFO compiler - Splitting _S1_3_8A53840 (172/100)
124485 [Odin_Main] INFO hle.sceUtility - hleUtilityOskDisplay returning '53K8FKGP1GHQ4SBN'
124594 [Odin_Main] INFO compiler - Splitting _S1_3_8B87AFC (380/100)
124625 [Odin_Main] INFO compiler - Splitting _S1_3_8C861A8 (116/100)
124625 [Odin_Main] INFO compiler - Splitting _S1_3_8C86378 (127/100)
124641 [Odin_Main] INFO compiler - Splitting _S1_3_8C69D90 (282/100)
124750 [Odin_Main] INFO compiler - Splitting _S1_3_8B14688 (106/100)
attempting to do it in debug log level won't work, the password won't be actually processed until the debug log is disabled for me. i once waited few minutes after inputting a password, but nothing was happening. after i turned the logging from debug to info it instantly got the "hle.sceUtility - hleUtilityOskDisplay returning '53K8FKGP1GHQ4SBN'" part.

attached a log with profiler in case it's needed.


Attached Files
.7z   r2392-vc2.7z (Size: 104.38 KB / Downloads: 158)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)