11-11-2011, 02:55 PM
r2373:
Half/Playable: very slow, 5~10 fps
Half/Playable: very slow, 5~10 fps
Code:
2494 [GUI] INFO emu - Java version: 1.7.0 (1.7.0-b147)
2495 [GUI] INFO emu - Jpcsp v0.6
2498 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00582
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.82
REGION = 32768
TITLE = Death, Jr. 2: Root of Evil
probably homebrew? false
2649 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
3038 [GUI] INFO loader - Found ModuleInfo name:'"Death, Jr."' version:0101 attr:00000000 gp:0896f780
3041 [GUI] INFO loader - Found 212 unresolved imports
3042 [GUI] INFO loader - 212 NIDS mapped
3046 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3055 [GUI] INFO hle.sceDisplay - Saving GE to Textures
3056 [GUI] INFO ge - Only GE Graphics: false
3131 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3132 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3134 [GUI] INFO hle.sceMpeg - Using JPCSP connector
3135 [GUI] INFO hle.sceMpeg - Media Engine enabled
3452 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3461 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3469 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3475 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3482 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3488 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3495 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3501 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3507 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3513 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3519 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3525 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3531 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3537 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3544 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3550 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3552 [GUI] INFO emu - Using the following settings:
3553 [GUI] INFO emu - Configuration / Region
3556 [GUI] INFO emu - Language [English]
3556 [GUI] INFO emu - Button preference: ["O" for "Enter"]
3556 [GUI] INFO emu - Daylight savings: [Off]
3557 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [60]
3557 [GUI] INFO emu - Time format: [24H]
3557 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3558 [GUI] INFO emu - WLAN power saving mode: [Off]
3558 [GUI] INFO emu - Ad hoc channel: [Auto]
3558 [GUI] INFO emu - Nickname: []
3559 [GUI] INFO emu - Configuration / Video
3559 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3559 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3559 [GUI] INFO emu - [ ] Use vertex cache
3560 [GUI] INFO emu - [X] Use shaders (experimental)
3560 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3561 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3561 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
3561 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
3562 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3562 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3562 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3562 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3563 [GUI] INFO emu - Configuration / Audio
3563 [GUI] INFO emu - [ ] Disable audio threads
3563 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3564 [GUI] INFO emu - [ ] Disable audio blocking
3564 [GUI] INFO emu - Configuration / Memory
3564 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
3564 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
3565 [GUI] INFO emu - Configuration / Media
3565 [GUI] INFO emu - [X] Use Media Engine
3565 [GUI] INFO emu - [X] Extract media files to tmp folder
3566 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3566 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
3566 [GUI] INFO emu - Configuration / Compiler
3566 [GUI] INFO emu - [X] Use compiler (dynarec)
3567 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler)
3567 [GUI] INFO emu - [3000] Maximum method size
3567 [GUI] INFO emu - Configuration / Crypto
3567 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
3568 [GUI] INFO emu - [X] Handle SAVEDATA in crypto mode
3568 [GUI] INFO emu - [X] Extract original PGD files to the TMP folder
3568 [GUI] INFO emu - Configuration / Display
3569 [GUI] INFO emu - Anti-aliasing: [OFF]
3569 [GUI] INFO emu - Resolution: [Native]
3569 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3569 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3610 [GUI] INFO ge - Using RenderingEngineLwjgl31
3610 [GUI] INFO ge - OpenGL version: 3.3.0
3610 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
3611 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3611 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3619 [GUI] INFO ge - Using VBO
3623 [GUI] INFO ge - Using shaders with Skinning
3623 [GUI] INFO ge - Using dynamic shaders
3624 [GUI] INFO ge - Using Geometry Shader for SPRITES
3626 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3626 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
3918 [GUI] INFO ge - Using Geometry Shader shader-150.geom
4167 [GUI] INFO ge - Using VBO
4168 [GUI] INFO ge - Using shaders with Skinning
4168 [GUI] INFO ge - Using dynamic shaders
4169 [GUI] INFO ge - Using Geometry Shader for SPRITES
4169 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4169 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
4439 [GUI] INFO ge - Using Geometry Shader shader-150.geom