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Aces of War (Europe) - (ULES00590)
#1
choose mission mode then the chapter you want to play then choose a part of the story you want to play, after you choose it the game just freezes while music in the background plays


Attached Files
.zip   log.zip (Size: 3.72 KB / Downloads: 217)
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#2
(05-23-2018, 06:18 AM)nash67 Wrote: choose mission mode then the chapter you want to play then choose a part of the story you want to play, after you choose it the game just freezes while music in the background plays
Would it be possible to generate a log at DEBUG level? Does it hang at the same place?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
here is a debug log
i had to start it up a screen before otherwise it would not get to the freeze
it still freezes there

ok i just noticed something
on my psp 3000 it freezes at the same spot as the emulator
i tried Reishiki Kanjou Sentouki - Seikuuou (Japan) (v1.01) and it freezes at the same spot on my psp and on the emulator
both of the games freezes up on the same spot as the emulator and psp
weird
anti piracy protection or both bad dumps ?????


Attached Files
.zip   log.zip (Size: 862.78 KB / Downloads: 245)
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#4
From the log it seems to play normally some Atrac3+ audio...
Code:
14:44:29 DEBUG hle.sceAtrac3plus - thread01 - sceAtracDecodeData returning 0x00000000, samples=0x800, end=0, remainFrames=-1, currentSample=0x14D63C/0x1EA674, AtracID[id=0, inputBuffer=pspFileBuffer(addr=0x08A8BE84, maxSize=0x5A46C, currentSize=0x1D020, readPosition=0x3D44C, writePosition=0x0, filePosition=0x5A46C, fileMaxSize=0x5A46C), channels=2, outputChannels=2]

14:44:30 DEBUG hle.sceAtrac3plus - thread01 - sceAtracDecodeData returning 0x00000000, samples=0x800, end=0, remainFrames=-1, currentSample=0x14DE3C/0x1EA674, AtracID[id=0, inputBuffer=pspFileBuffer(addr=0x08A8BE84, maxSize=0x5A46C, currentSize=0x1CEA8, readPosition=0x3D5C4, writePosition=0x0, filePosition=0x5A46C, fileMaxSize=0x5A46C), channels=2, outputChannels=2]

14:44:30 DEBUG hle.sceAtrac3plus - thread01 - sceAtracDecodeData returning 0x00000000, samples=0x800, end=0, remainFrames=-1, currentSample=0x14E63C/0x1EA674, AtracID[id=0, inputBuffer=pspFileBuffer(addr=0x08A8BE84, maxSize=0x5A46C, currentSize=0x1CD30, readPosition=0x3D73C, writePosition=0x0, filePosition=0x5A46C, fileMaxSize=0x5A46C), channels=2, outputChannels=2]
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#5
From
https://www.youtube.com/watch?v=me3EAMu1QFU&lc=Ugyppxz9CArGT991dMx4AaABAg.8ffAiy398BO9N64wbWVelH
I confirm convert to CSO format can play in REAL PSP of Memory strick.
ISO format can NOT play in REAL PSP.

I have tested worked timing: 
https://github.com/jpcsp/jpcsp/pull/510
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