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-Saki- Portable - JAP - ULJM05556
#1
r1690

works with Media Engine enabled

Compatibility:
Misc: Ignore unmapped imports
Video: Use Viewport

The movie plays OK, text is only "???", it seems it hangs at the mahjongg table or it is really slow, I'm not sure about that but it's unplayable ATM


Attached Files Thumbnail(s)
               

.7z   saki.7z (Size: 61.29 KB / Downloads: 205)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#2
Working very well with r2044 and media engine enabled.
The only problems I saw as far as now are the missing sound in the OP movie and the non displaying of Kanji on the conversations.
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#3
Is this a dating sim? O_o
One more time!
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#4
Rev2748
The game have text becuase now jpcsp now include japan font file
http://imageshack.us/a/img818/5404/ingame1z.png

The mahjongg table no probrem at full speed
http://imageshack.us/a/img710/4011/ingame2.png

Full playable


Attached Files
.txt   Rev2748log.txt (Size: 92.77 KB / Downloads: 145)
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#5
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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#6
Code:
INFO hle.sceUmdUser - user_main - UMD stat timedout
INFO hle.sceUmdUser - user_main - UMD stat timedout
INFO hle.sceUmdUser - user_main - UMD stat timedout
...
It would be interesting to check this message by adding the following lines to LogSettings.xml
Code:
<logger name='hle.sceUmdUser'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>
Thank you for updating the INFO log file!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
Attached
(09-29-2012, 09:04 PM)gid15 Wrote:
Code:
INFO hle.sceUmdUser - user_main - UMD stat timedout
INFO hle.sceUmdUser - user_main - UMD stat timedout
INFO hle.sceUmdUser - user_main - UMD stat timedout
...
It would be interesting to check this message by adding the following lines to LogSettings.xml
Code:
<logger name='hle.sceUmdUser'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>
Thank you for updating the INFO log file!



Attached Files
.zip   Log_r2748(32bit)_debug.zip (Size: 941.4 KB / Downloads: 160)
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#8
Rev2976,break this game in save screen.
Hope make two games happy with AUTOLOAD
(The other game is Code Lyoko - USA - ULUS10351 need Rev2976)
Attach hle.sceUtility debug log
edit:Fireware this one is 6.2: the other one is 3.95


Attached Files
.txt   2975log.txt (Size: 73.41 KB / Downloads: 137)
.txt   2976log.txt (Size: 46.32 KB / Downloads: 143)
Reply
#9
(02-13-2013, 11:03 AM)sum2012 Wrote: Rev2976,break this game in save screen.
Hope make two games happy with AUTOLOAD
(The other game is Code Lyoko - USA - ULUS10351 need Rev2976)
Attach hle.sceUtility debug log
edit:Fireware this one is 6.2: the other one is 3.95
I've tried a new improvement in r2983. Could you retest both games?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#10
Well done.Both game happy with rev 2983 Smile
Attach both hle.sceUtility debug log
(02-13-2013, 04:16 PM)gid15 Wrote: I've tried a new improvement in r2983. Could you retest both games?

Thank you!


Attached Files
.txt   2983-Saki-log.txt (Size: 69.75 KB / Downloads: 121)
.txt   2983-Code Lyoko-log.txt (Size: 138.19 KB / Downloads: 138)
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