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G-Force - USA - ULUS10439
#1
r1891
Load with decrypted boot.bin
Code:
1772 [GUI] INFO  emu - Jpcsp v0.6
1778 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10439
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = G-FORCE
probably homebrew? false
1783 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1787 [GUI] INFO  emu - Loading global compatibility settings
1788 [GUI] INFO  ge - Only GE Graphics: false
1815 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1816 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1816 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1816 [GUI] INFO  memory - Ignore invalid memory access: false
1818 [GUI] DEBUG emu - No patch file found for this game
1822 [GUI] DEBUG runtime - RuntimeContext.reset
1908 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1923 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08A4E52C - 08A60358
1942 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
1943 [GUI] DEBUG memory - PH alloc consumption 0025C340 (mem 00011E2C)
1943 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08A4E52C
1944 [GUI] DEBUG memory - .bss: clearing section 08A4E540 - 08A60358 (len 00011E18)
1945 [GUI] INFO  emu - Found ModuleInfo name:'gforce' version:0101 attr:00000000 gp:08a56520
1945 [GUI] DEBUG memory - Reserving 0x25C340 bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
1946 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x25C358, addr=0x08804000: returns 0x08804000
1948 [GUI] INFO  emu - Found 199 imports from 22 modules
1949 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804120
1949 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C4
1949 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
1950 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
1950 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A0D130
1950 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
1951 [GUI] INFO  emu - 199 NIDS mapped
1953 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2055 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2056 [GUI] DEBUG runtime - Switching to Thread root
2056 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2081 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2082 [GUI] INFO  ge - OpenGL version: 4.1.0
2082 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2082 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2083 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2088 [GUI] INFO  ge - Using VBO
2090 [GUI] DEBUG ge - bindBuffer 0, 1
2090 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2091 [GUI] INFO  ge - Using shaders with Skinning
2092 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2219 [GUI] DEBUG ge - useProgram 3
2219 [GUI] DEBUG ge - bindBuffer 1, 2
2220 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2225 [GUI] DEBUG ge - bindBuffer 0, 3
2225 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2240 [GUI] DEBUG ge - bindBuffer 0, 4
2240 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2250 [GUI] DEBUG ge - bindBuffer 0, 5
2251 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2251 [GUI] DEBUG ge - genTexture
2252 [GUI] DEBUG ge - bindTexture 1
2252 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2253 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2253 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2253 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2254 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2255 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2255 [GUI] DEBUG ge - useProgram 3
2255 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2255 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2256 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2256 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2256 [GUI] DEBUG ge - startDisplay
2256 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2257 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2257 [GUI] DEBUG ge - bindTexture 1
2257 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2258 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2259 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2259 [GUI] DEBUG ge - disableFlag GU_BLEND
2259 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2259 [GUI] DEBUG ge - disableFlag GU_FOG
2260 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2260 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2260 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2260 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2260 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2261 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2261 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2261 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2261 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2262 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2262 [GUI] DEBUG ge - setDepthMask disabled
2262 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2262 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2263 [GUI] DEBUG ge - setFrontFace clockwise
2263 [GUI] DEBUG ge - setBones count=0
2264 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2264 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2265 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2265 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2265 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2266 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2268 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2268 [GUI] DEBUG ge - disableClientState 0
2268 [GUI] DEBUG ge - enableVertexAttribArray 0
2268 [GUI] DEBUG ge - disableClientState 1
2269 [GUI] DEBUG ge - disableClientState 2
2269 [GUI] DEBUG ge - disableClientState 3
2269 [GUI] DEBUG ge - enableVertexAttribArray 4
2269 [GUI] DEBUG ge - bindBuffer 0, 5
2270 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2270 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2270 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2271 [GUI] DEBUG ge - bindBuffer 1, 2
2271 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2271 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2271 [GUI] DEBUG ge - setTextureFunc func=0
2272 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2272 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2272 [GUI] DEBUG ge - setFrontFace counter-clockwise
2272 [GUI] DEBUG ge - endDirectRendering
2272 [GUI] DEBUG ge - useProgram 0
2273 [GUI] DEBUG ge - endDisplay
2273 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2489 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2490 [GUI] DEBUG ge - useProgram 3
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2491 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2491 [GUI] DEBUG ge - startDisplay
2491 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2491 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2491 [GUI] DEBUG ge - bindTexture 1
2492 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2492 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2493 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2493 [GUI] DEBUG ge - disableFlag GU_BLEND
2493 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2493 [GUI] DEBUG ge - disableFlag GU_FOG
2493 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2494 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2494 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2494 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2494 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2494 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2495 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2495 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2495 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2495 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2495 [GUI] DEBUG ge - setDepthMask disabled
2495 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2496 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2496 [GUI] DEBUG ge - setFrontFace clockwise
2496 [GUI] DEBUG ge - setBones count=0
2496 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2497 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2498 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2499 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2500 [GUI] DEBUG ge - disableClientState 0
2500 [GUI] DEBUG ge - disableClientState 1
2500 [GUI] DEBUG ge - disableClientState 2
2500 [GUI] DEBUG ge - disableClientState 3
2500 [GUI] DEBUG ge - bindBuffer 0, 5
2500 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2501 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2501 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2501 [GUI] DEBUG ge - bindBuffer 1, 2
2501 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2501 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2502 [GUI] DEBUG ge - setTextureFunc func=0
2502 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2502 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2502 [GUI] DEBUG ge - setFrontFace counter-clockwise
2502 [GUI] DEBUG ge - endDirectRendering
2503 [GUI] DEBUG ge - useProgram 0
2503 [GUI] DEBUG ge - endDisplay
2503 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


Attached Files Thumbnail(s)
                       
Reply
#2
Broken. Sad

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
4455 [root] WARN  hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
4728 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xF
4729 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
4730 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4731 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4732 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4733 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4881 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/voice.pak flags = 1 permissions = 0777
4902 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 0777
4934 [BootAnimation] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4935 [BootAnimation] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
5062 [user_main] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - unknown UID
5063 [user_main] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
5116 [GUI] INFO  ge - Emulator paused - cancelling current list id=6
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x0000000A v1:0x08A0EA10
a0:0x0000000A a1:0x00000037 a2:0x08CD5E6C a3:0x08CD5E68
t0:0x0006CD60 t1:0x08CC9A7C t2:0x0006CDBC t3:0x00000001
t4:0x06614FE4 t5:0x000791A8 t6:0x0000C3EC t7:0x06614FE4
s0:0x08A50000 s1:0x09FFF670 s2:0x09FFFAE0 s3:0x00000020
s4:0x00000001 s5:0x08A10000 s6:0x00000000 s7:0x00000000
t8:0x00003B92 t9:0x08A0E438 k0:0x09FFFB00 k1:0x00000000
gp:0x08A56520 sp:0x09FFF630 fp:0x00000000 ra:0x0895E28C
0x08000030: 0x0011410C - syscall    0x04504 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0022 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FAF400 - 0x09FAFC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Game' ID: 0x0027 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80004000 Current Priority: 0x32 Initial Priority: 0x32
Thread Entry: 0x0895FA50 Stack: 0x09F9EC00 - 0x09FAEC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0034 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089D5FF8 Stack: 0x09F8AC00 - 0x09F8EC00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 10000 us, rest 8429 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FAEC00 - 0x09FAF400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x37 Initial Priority: 0x20
Thread Entry: 0x08804234 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'BootAnimation' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x2D Initial Priority: 0x2D
Thread Entry: 0x0895BB10 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 0 us, rest 0 us) Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x002C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089D5FF8 Stack: 0x09F8EC00 - 0x09F9EC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 593 us, rest 0 us) Us: 593 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017B3F58 24854360 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 0004C000 311296 bytes
[      X                                                      X X]
------------------------------------------------------------


Attached Files
.zip   ULUS10439_r2437_dynarec_debug.zip (Size: 28.45 KB / Downloads: 170)
Reply
#3
still goes ingame
only problem is the speech is missing during game play
can be moved to playable
here is an info log


Attached Files
.zip   log.zip (Size: 2 MB / Downloads: 161)
Reply
#4
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply
#5
using r 3390
still missing the voices
here is a few Jpcsp Trace logs


Attached Files
.zip   log.zip (Size: 31 KB / Downloads: 169)
Reply
#6
using r 3711
still missing the voices from the begining of the first level (the mansion)
here is an info log


Attached Files
.zip   log.zip (Size: 2.97 KB / Downloads: 152)
Reply
#7
using jpcsp revision d90bb65
freezes up after the intro
here is an info log

21:31:57 ERROR atrac3plus - FMOD thread for FMOD_NONBLOCKING - Invalid start bit
21:31:57 ERROR atrac3plus - FMOD thread for FMOD_NONBLOCKING - Invalid start bit
21:31:57 ERROR atrac3plus - FMOD thread for FMOD_NONBLOCKING - WL index out of range pos=0, val=9
21:31:57 WARN atrac3plus - FMOD thread for FMOD_NONBLOCKING - Non implemented channel unit extension
21:31:57 ERROR atrac3plus - FMOD thread for FMOD_NONBLOCKING - WL index out of range pos=0, val=11
21:31:57 ERROR atrac3plus - FMOD thread for FMOD_NONBLOCKING - WL index out of range pos=0, val=11


Attached Files
.zip   log.zip (Size: 12.29 KB / Downloads: 155)
Reply


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