great r2055 fixed the save freeze-up issue (now I can skip most of the intro to test further into the game)
the attached save is about midway in the game intro
now after the second battle (screenshot),
it crashes with invalid memory address, i think this is when it goes to the world map.
the attached save is about midway in the game intro
now after the second battle (screenshot),
it crashes with invalid memory address, i think this is when it goes to the world map.
Code:
867728 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867757 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867790 ModuleThread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
867790 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867811 VSync INFO emu Found ModuleInfo name:'Field' version:0101 attr:00000000 gp:09b5e5e0
867811 VSync INFO emu Found 2181 imports from 11 modules
867835 VSync INFO emu 2181 NIDS mapped
867844 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867876 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867888 ModuleManager INFO hle.ModuleMgrForUser sceKernelStopModule(uid=0x59, argsize=0, argp=0x0, status=0x0, option=0x0)
867889 ModuleManager WARN hle.ModuleMgrForUser PARTIAL: sceKernelUnloadModule(uid=59)
867910 ModuleThread ERROR memory read8 - Invalid memory address : 0x2402FFF9 PC=08804440
873233 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240005 PC=08804440
873927 ModuleThread ERROR memory read8 - Invalid memory address : 0x10000017 PC=08804440
874515 ModuleThread ERROR memory read8 - Invalid memory address : 0x507FFFF9 PC=08804440
875045 ModuleThread ERROR memory read8 - Invalid memory address : 0xA222FFF9 PC=08804440
875513 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240001 PC=08804440
876047 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E23FFFD PC=08804440
876463 ModuleThread ERROR memory read8 - Invalid memory address : 0xE6DF571 PC=08804440
876867 ModuleThread ERROR memory read8 - Invalid memory address : 0x507FFFF9 PC=08804440
877343 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240005 PC=08804440
877769 ModuleThread ERROR memory read8 - Invalid memory address : 0x8E240001 PC=08804440
878192 ModuleThread ERROR memory read8 - Invalid memory address : 0xE6DF571 PC=08804440
878559 ModuleThread ERROR memory read8 - Invalid memory address : 0x507FFFF9 PC=08804440
878929 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
878930 ModuleThread ERROR memory read8 - Invalid memory address : 0xAE1FFFF5 PC=08804440
879260 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879296 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879321 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879335 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879352 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879366 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
879426 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879440 pspSound WARN hle.sceAudio sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
879457 ModuleThread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
879474 ModuleThread ERROR memory write32 - Invalid memory address : 0x10000096 PC=09AC7E34
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