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Spectral vs Generation - ULES00757
#1
edit: the game has been almost fully playable since a while ago.
-------------------------
1681

nothing happens, no matter what settings i use. screen stays blank.

log attached.


Attached Files
.html   svg_log.html (Size: 21.56 KB / Downloads: 204)
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#2
Code:
2375     user_main     WARN     hle     IGNORING:__sceSasRevParam(sasCore=0x08e682c0,unk1=0x0,unk2=0x0)
2375     user_main     INFO     stdout     sceSsSetEffectParam() error
Could you try again with r1683?

Thanks!
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#3
boots and goes in game now, good job.

there's a sprite corruption from time to time (sprites jitter and don't animate correctly, sometimes appear as garbage, misaligned or completely wrong), some font seems to be missing and it breaks while trying to save because of an unfinished savedata mode 8 though.

just in case, the media engine is enabled, ignore invalid memory address and unmapped ports are also on, so is viewport.

shaders are turned off, since for whatever reason if they're on there's nothing displayed. everything is a blank white screen.

Code:
75078 [user_main] INFO  stdout - ->total KByte free :1020043264
75078 [user_main] INFO  stdout - Taille cluster = 4096
75078 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x08E6ACBC, mode=8, gameName=, saveName=, fileName=
75093 [user_main] WARN  hle - PARTIAL:Savedata mode 8 (SCE_UTILITY_SAVEDATA_TYPE_SIZES)

but other than that i guess the game can be moved to playable forum now.


Attached Files Thumbnail(s)
           

.zip   svg_log1.zip (Size: 9.5 KB / Downloads: 201)
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#4
oh, sorry i didn't find this topic
i will move here..

Spectral VS Generation

jpcsp 1202

http://www.youtube.com/watch?v=NsdQg8BW0...re=related

but this game is half playable

new topic

http://www.emunewz.net/forum/showthread.php?tid=2228
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#5
it's almost completely playable in the current builds, other than no ability to save and some minor graphical glitches. at the time i posted this it was crashing on startup, but since then it went a long way.

it probably should be moved to the playable games forum by someone who can do that.

edit: well ok, not that good anymore lol.

r1773:
the screen's cut off at the top. other than that no real changes.


Attached Files Thumbnail(s)
   

.7z   logprofile.7z (Size: 36.87 KB / Downloads: 188)
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#6
r1780

crashes at start with a
Quote:Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.HLE.modules150.sceFont.sceFontGetFontList(sceFont.java:854)
at jpcsp.HLE.modules150.sceFont$11.execute(sceFont.java:1304)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:348)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:59)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:590)
at _S1_2_88D678C.s(_S1_2_88D678C.java:4)
at _S1_2_88D1BC4.s(_S1_2_88D1BC4.java:336)
at _S1_2_8828E34.s(_S1_2_8828E34.java:368)
at _S1_2_88D616C.s(_S1_2_88D616C.java:240)
at _S1_2_88D616C.exec(_S1_2_88D616C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:621)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:45)


Attached Files
.7z   svg_logs.7z (Size: 13.48 KB / Downloads: 190)
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#7
Is it fixed in r1781?
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#8
yep, goes past the crash and back ingame now.
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#9
r2096
the game won't display anything after the initial logos if "enable saving ge screen to textures" is enabled. it works fine without it, and apparently the
Quote:the screen's cut off at the top.
problem was just caused by outdated drivers, it looks fine now after i updated them.


Attached Files
.7z   logs.7z (Size: 59.26 KB / Downloads: 189)
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#10
r2506 adhoc test

Quote:42031 [user_main] INFO stdout - On Backup la config network
42031 [user_main] INFO stdout - Change state = 4MATCHING ROOM CONNECT ROOM
42031 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFF57C returning 0
42031 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x08EB55B0('')
42031 [SceNetAdhocctl] INFO stdout - event: [CONNECT] error_code = 0x0
42062 [user_main] INFO stdout - Change state = 5TypeVideoList changed
42078 [user_main] INFO compiler - Splitting _S1_2_8818B88 (998/500)
42094 [user_main] INFO compiler - Replacing CodeSequence at 0x08805C0C-0x08805CD8 by Native Code 'sceGuDrawArray'
42094 [user_main] INFO stdout - MATCHING ROOM CONNECTING ROOM

it stops at the network screen forever.
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