This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
OutRun 2006: Coast 2 Coast - USA - ULUS10064
#1
r1977
Code:
2163 [GUI] INFO  emu - Java version: 1.6.0_22 (1.6.0_22-b04)
2163 [GUI] INFO  emu - Jpcsp v0.6
2166 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10064
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = OUTRUN 2006: COAST 2 COAST
probably homebrew? false
2172 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2177 [GUI] INFO  emu - Loading global compatibility settings
2177 [GUI] INFO  ge - Only GE Graphics: false
2178 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2205 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2206 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2206 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2207 [GUI] INFO  memory - Ignore invalid memory access: false
2208 [GUI] DEBUG emu - No patch file found for this game
2215 [GUI] DEBUG runtime - RuntimeContext.reset
2274 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2321 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2376 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2377 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0D544 - 08B0D544
2399 [GUI] DEBUG memory - PH#1: loading program 08B0D544 - 08B0D558 - 08DA8720
2400 [GUI] DEBUG memory - PH alloc consumption 005A4720 (mem 0029B1C8)
2400 [GUI] DEBUG memory - .bss: clearing section 08B0D580 - 08DA8720 (len 0029B1A0)
2402 [GUI] DEBUG memory - .rel.text: relocating 76731 entries
2454 [GUI] DEBUG memory - .relSprani_Update: relocating 6 entries
2455 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2455 [GUI] DEBUG memory - .rel.lib.stub: relocating 84 entries
2455 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2456 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2456 [GUI] DEBUG memory - .rel.rodata: relocating 3719 entries
2459 [GUI] DEBUG memory - .rel.data: relocating 8139 entries
2465 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2465 [GUI] DEBUG memory - .rel.cplinit: relocating 63 entries
2465 [GUI] DEBUG memory - .rel.linkonce.d: relocating 67 entries
2465 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2467 [GUI] INFO  emu - Found ModuleInfo name:'ORSP' version:0101 attr:00000000 gp:08b15534
2467 [GUI] DEBUG memory - Reserving 0x5A4720 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2468 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5A4720, addr=0x08804000: returns 0x08804000
2469 [GUI] INFO  emu - Found 220 imports from 28 modules
2470 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08832838
2471 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08832B98
2471 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A02140
2471 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2471 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2472 [GUI] INFO  emu - 220 NIDS mapped
2474 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2474 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2475 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2476 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2476 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2800 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2800 [GUI] DEBUG runtime - Switching to Thread root
2801 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2830 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2831 [GUI] INFO  ge - OpenGL version: 4.1.0
2831 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2831 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2831 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2836 [GUI] INFO  ge - Using VBO
2838 [GUI] INFO  ge - Using shaders with Skinning
2839 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2995 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2995 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2997 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3200 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3200 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3201 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
           
Reply
#2
Infrastructure connection test

r2105

Online
Code:
...
53464 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53489 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53501 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53512 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
53512 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
53525 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53531 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x30000, calloutThreadPri=0x10, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
53533 [user_main] DEBUG hle.sceNetApctl - sceNetApctlInit stackSize=32768, initPriority=53
53533 [user_main] DEBUG hle.sceNetApctl - sceNetApctlAddHandler handler=0x0882BB80, pArg=0x00000000
53533 [user_main] DEBUG hle.sceUtility - sceUtilityGetSystemParamInt(id=8,value=0x8ba0788)
53534 [user_main] DEBUG hle.sceUtility - sceUtilityGetSystemParamInt(id=9,value=0x8ba078c)
53535 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08BA0784, netAction=0, title=, timeout=0]
53536 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53551 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 1
53557 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53567 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 2
53583 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfUpdate drawSpeed=1
53583 [user_main] DEBUG hle.sceNetApctl - hleNetApctlConnect index=1
53584 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53601 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 3
53608 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfShutdownStart
53608 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53619 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 4
53630 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53635 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 0
53637 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo code=8, pInfo=0x08BA0704
53638 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo returning IP address '172.16.62.2'
53638 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo code=8, pInfo=0x08BA0704
53639 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo returning IP address '172.16.62.2'
53640 [user_main] DEBUG hle.sceNetInet - sceNetInetInetAddr 0x08BA0704('172.16.62.2')
53640 [user_main] DEBUG hle.sceNetInet - sceNetInetInetAddr 0x08BA0704('172.16.62.2') returning 0x023E10AC
53653 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53680 [user_main] DEBUG hle.sceNetInet - sceNetInetSocket domain=2, type=2, protocol=0
53682 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=4101(SO_SNDTIMEO), optionValueAddr=0x09FFF430, optionLength=4, optionValue:
0x09FFF430 00002710  >.'..<
53682 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=0, level=65535, optionName=4101(SO_SNDTIMEO), optionValue=0x09FFF430, optionLength=4, optionValue:
0x09FFF430 00002710  >.'..<
53683 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=2048(Unknown option 0x800), optionValueAddr=0x09FFF434, optionLength=4, optionValue:
0x09FFF434 00000001  >....<
53684 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=0, level=65535, optionName=2048(Unknown option 0x800), optionValue=0x09FFF434, optionLength=4, optionValue:
0x09FFF434 00000001  >....<
53684 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=4105(SO_NONBLOCK), optionValueAddr=0x09FFF420, optionLength=4, optionValue:
0x09FFF420 00000001  >....<
53685 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=4105(SO_NONBLOCK), optionValueAddr=0x09FFF480, optionLength=4, optionValue:
0x09FFF480 00000001  >....<
53688 [user_main] DEBUG hle.sceNetInet - sceNetInetBind socket=0, address=0x09FFF430, addressLength=16
53691 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=3074, addr=0x00000000(0.0.0.0)]
53693 [user_main] DEBUG hle.sceNetInet - sceNetInetClose socket=0
53702 [user_main] DEBUG hle.sceNetInet - sceNetInetSocket domain=2, type=2, protocol=0
53702 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=1, level=65535, optionName=4101(SO_SNDTIMEO), optionValueAddr=0x09FFF460, optionLength=4, optionValue:
0x09FFF460 00002710  >.'..<
53703 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=1, level=65535, optionName=4101(SO_SNDTIMEO), optionValue=0x09FFF460, optionLength=4, optionValue:
0x09FFF460 00002710  >.'..<
53703 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=1, level=65535, optionName=2048(Unknown option 0x800), optionValueAddr=0x09FFF464, optionLength=4, optionValue:
0x09FFF464 00000001  >....<
53703 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=1, level=65535, optionName=2048(Unknown option 0x800), optionValue=0x09FFF464, optionLength=4, optionValue:
0x09FFF464 00000001  >....<
53704 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=1, level=65535, optionName=4105(SO_NONBLOCK), optionValueAddr=0x09FFF450, optionLength=4, optionValue:
0x09FFF450 00000001  >....<
53704 [user_main] DEBUG hle.sceNetInet - sceNetInetBind socket=1, address=0x09FFF460, addressLength=16
53706 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=3074, addr=0x00000000(0.0.0.0)]
53912 [Thread0] ERROR hle.sceNetResolver - java.net.UnknownHostException: outrun2.stun.eu.demonware.net
53914 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53937 [Thread1] ERROR hle.sceNetResolver - java.net.UnknownHostException: outrun2.stun.us.demonware.net
53939 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53959 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53976 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53990 [user_main] DEBUG hle.sceNetInet - sceNetInetClose socket=1
53992 [user_main] DEBUG hle.sceNetApctl - sceNetApctlDisconnect
53993 [user_main] DEBUG hle.sceNetApctl - sceNetApctlTerm
53993 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetTerm [0xA9ED66B9]
53994 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
53994 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
53994 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
53994 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
53995 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
53995 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
54016 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
54040 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
...
Reply
#3
r2376:

Code:
116112     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A88C0 -> (32x8)@0x041A89C0
116113     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A88C0 -> (32x8)@0x041A89C0
116113     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A88C0 -> (32x8)@0x041A89C0
116114     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A72A0 -> (32x8)@0x041A73A0
116114     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A72A0 -> (32x8)@0x041A73A0
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A72A0 -> (32x8)@0x041A73A0
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 2: (32x16)@0x041A5C80 -> (32x8)@0x041A5D80
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 2: (32x16)@0x041A5C80 -> (32x8)@0x041A5D80
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 2: (32x16)@0x041A5C80 -> (32x8)@0x041A5D80
116116     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x32)@0x041A9340 -> (32x16)@0x041A9540
116116     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x32)@0x041A9340 -> (32x16)@0x041A9540
116116     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x32)@0x041A9340 -> (32x16)@0x041A9540
116117     GUI


Attached Files Thumbnail(s)
   

.rar   log_info_outrun_r2376.rar (Size: 145.56 KB / Downloads: 848)
.rar   profiler_outrun_r2376.rar (Size: 87.46 KB / Downloads: 145)
Reply
#4
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
196657 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x30000, calloutThreadPri=0x10, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
196658 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
196659 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=16, product=0x09FFF5A0
196660 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x882c5f8, adhocctlHandlerArg=0x0)
196676 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFF5C0('OUTRUNSP')
Reply
#5
using r 3090
still goes ingame
needs Enable saving GE screen to Textures instead of Memory
this can be moved to playable
here is a compiler log


Attached Files
.zip   log.zip (Size: 1.49 MB / Downloads: 151)
Reply
#6
using r 3711 and software renderer plugin revision 2b0d5b9
still goes ingame
has a few graphic problems
here is an info log


Attached Files Thumbnail(s)
       

.zip   log.zip (Size: 5.12 KB / Downloads: 151)
Reply
#7
(02-25-2015, 02:36 AM)nash67 Wrote: using r 3711 and software renderer plugin revision 2b0d5b9
still goes ingame
has a few graphic problems
here is an info log
Are the graphics problems solved by d09b9fd?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
using r 3718 and software renderer plugin revision d09b9fd
graphics are much better now (still has a few graphic problems with the cars and sky )
here is an info log


Attached Files Thumbnail(s)
                   

.zip   log.zip (Size: 5.31 KB / Downloads: 147)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)