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Kingdom Hearts: Birth by Sleep - US - ULUS10505
(01-28-2011, 05:10 PM)Pingutino Wrote: I've got 2 new Games for my birthday and i've created iso files of them. I tried to decrypt the Eboot.bin (Iso-tool/EDecrypt) but it doesn't work -.- . One of the game is Kingdom Hearts BBS Final Mix which needs OFW 6.31. Is there a way to decrypt the Eboot.bin files? And JPCSP doesn't show the opening video of the normal KHBBS and without Media Engine the game got stuck after 5 minutes or after choosing a character.

Did you try PRXDecrypter? And post a log file for the regular KHBBS.

Edit: The intro video works fine for me with the media engine and decode with sonic stage options enabled. I'm using rev 1969.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
You'll maybe need a new version of prxdecrypter to support the new game. They change the key once in a while so the decrypter doesn't work on new files (and neither does the decrypter we have in jpcsp)
Reply
(01-28-2011, 05:48 PM)Orphis Wrote: You'll maybe need a new version of prxdecrypter to support the new game. They change the key once in a while so the decrypter doesn't work on new files (and neither does the decrypter we have in jpcsp)

After firmware 6.30 Sony added ECDSA signing to all firmware files (on top of the original CMAC signing).
Game files still only have CMAC signing, so you should still be able to check which tag it's EBOOT.BIN needs (the int value at offset 0xD0), but this tag needs to extracted and resolved from mesg_led.prx (just like all the others were), which is now ECDSA signed.
Currently, all hopes rely in the remote chance that Sony could have made the same mistake in the PSP as with the PS3 (as in http://en.wikipedia.org/wiki/Elliptic_Cu..._algorithm ). Tongue
Reply
I doubt the original boot chain loader knows this kind of file, so the loader can be retrieved and the decryption keys can be found somehow. It just need some RE work...
Reply
(01-29-2011, 12:47 AM)Orphis Wrote: I doubt the original boot chain loader knows this kind of file, so the loader can be retrieved and the decryption keys can be found somehow. It just need some RE work...

Indeed.
I've already done some research on this and thanks to Mathieulh and Silverspring's recently posted findings (http://www.wololo.net/talk/viewtopic.php...190#p20715 and http://www.wololo.net/talk/viewtopic.php...300#p23979 ), it's quite possible that the latest firmwares employ a very similar scheme as the one used to generate and verify the IDStorage keys' signature during the IPL stage, but this time to encrypt/decrypt other things too (firmware modules, DRMS like Mathieulh mentions in one post).
This now involves reverse engineering KIRK CMD's 0x11 and 0x12, which should now be called from the new loader with a specific structure as header to process the firmware's modules decryption.
Reply
Do you really have to decrypt it 3 times? and does the save work with the latest build r1969? just trying to make sure cause I'm getting confused already. Huh

EDIT: Oh, I've already got it played though I'm having a problem with the opening video(says faked mpeg video in ycbcr mode) and the background music doesn't work. Is there a way to fix this? I'm using the 64-bit build.
Reply
(01-30-2011, 10:06 AM)saurers123 Wrote: Do you really have to decrypt it 3 times? and does the save work with the latest build r1969? just trying to make sure cause I'm getting confused already. Huh

EDIT: Oh, I've already got it played though I'm having a problem with the opening video(says faked mpeg video in ycbcr mode) and the background music doesn't work. Is there a way to fix this? I'm using the 64-bit build.

Use the 32-bit version even if you run it on a 64-bit OS. You also have to install the JRE for 32-bit. The 32-bit version has the advantage to be better tested and it has support for the Media Engine. For music install Sonic Stage 4.3 and activate it in the settings.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
(01-30-2011, 11:54 AM)Darth1701 Wrote:
(01-30-2011, 10:06 AM)saurers123 Wrote: Do you really have to decrypt it 3 times? and does the save work with the latest build r1969? just trying to make sure cause I'm getting confused already. Huh

EDIT: Oh, I've already got it played though I'm having a problem with the opening video(says faked mpeg video in ycbcr mode) and the background music doesn't work. Is there a way to fix this? I'm using the 64-bit build.

Use the 32-bit version even if you run it on a 64-bit OS. You also have to install the JRE for 32-bit. The 32-bit version has the advantage to be better tested and it has support for the Media Engine. For music install Sonic Stage 4.3 and activate it in the settings.
Thanks a lot! Though may I ask one more thing? Does the audio really lags during gameplay? Is there also a way to fix this?
Reply
Hello, i'm new here and i'm french, so, be gentle with my English.

I've the 0.6 r1970 version of Jpcsp, and the iso of the game. When i run the iso by umd browser it says :

"This game has been encrypted by the software publisher. (blablabla...)"

I want the message from the first page, point "3)", how can i do ?

Here's my batch file :

@echo off
set PATH=%PATH%;lib\;lib\windows-x86\

if NOT EXIST "%SystemRoot%\SysWOW64" goto JAVA32
set key=HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\JavaSoft\Java Runtime Environment
goto JAVA

:JAVA32
set key=HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime Environment

:JAVA
set JAVA_VERSION=
set JAVA_HOME=
for /f "tokens=3* skip=2" %%a in ('reg query "%key%" /v CurrentVersion') do set JAVA_VERSION=%%a
for /f "tokens=2* skip=2" %%a in ('reg query "%key%\%JAVA_VERSION%" /v JavaHome') do set JAVA_HOME=%%b

if not exist "%JAVA_HOME%\bin\java.exe" goto JAVAMISSING
echo Running Jpcsp 32bit...
"%JAVA_HOME%\bin\java" -Xmx1024m -Xss12m -Djava.library.path=lib/windows-x86 -jar bin/jpcsp.jar
goto END

:JAVAMISSING
echo The required version of Java has not been installed or isn't recognized.
echo Go to http://java.sun.com to install the 32bit Java JRE.
pause

:END
Reply
(01-28-2011, 05:34 PM)Kai3213 Wrote:
(01-28-2011, 05:10 PM)Pingutino Wrote: I've got 2 new Games for my birthday and i've created iso files of them. I tried to decrypt the Eboot.bin (Iso-tool/EDecrypt) but it doesn't work -.- . One of the game is Kingdom Hearts BBS Final Mix which needs OFW 6.31. Is there a way to decrypt the Eboot.bin files? And JPCSP doesn't show the opening video of the normal KHBBS and without Media Engine the game got stuck after 5 minutes or after choosing a character.

Did you try PRXDecrypter? And post a log file for the regular KHBBS.

Edit: The intro video works fine for me with the media engine and decode with sonic stage options enabled. I'm using rev 1969.
My log- file
INFO emu - GUI - 2011-01-30 21:47:46,716 [GUI] WARN com.xuggle.xuggler - Error: no codec set for coder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:686)
INFO emu - GUI - AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)
INFO emu - GUI - 2011-01-30 21:47:47,834 [GUI] DEBUG com.xuggle.xuggler - Closing dangling StreamCoder (../../../../../../../csrc/com/xuggle/xuggler/StreamCoder.cpp:82)
INFO emu - GUI - Java version: 1.6.0_23-ea (1.6.0_23-ea-b03)
INFO emu - GUI - Jpcsp v0.6 1970
INFO emu - GUI - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01441
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
DRIVER_PATH =
GAMEDATA_ID = ULES01441
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = KINGDOM HEARTS Birth by Sleep
USE_USB = 0
probably homebrew? false
INFO emu - GUI - Loading global compatibility settings
INFO ge - GUI - Only GE Graphics: false
INFO hle.sceMpeg - GUI - Media Engine enabled
INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
INFO hle.sceAudio - GUI - Audio Blocking disabled: false
INFO hle.ThreadManForUser - GUI - Audio threads disabled: true
INFO memory - GUI - Ignore invalid memory access: false
INFO emu - GUI - Unrecognized file format
INFO emu - GUI - File magic 00 00 00 00
INFO emu - GUI - Found ModuleInfo name:'MainApp' version:0101 attr:00000000 gp:08bd9820
INFO emu - GUI - Found 281 imports from 27 modules
WARN emu - GUI - Failed to map import at 0x08B300E8 [0x180F7B62] Module 'sceUtility'(attempt 1)
WARN emu - GUI - Failed to map import at 0x08B300F0 [0x24AC31EB] Module 'sceUtility'(attempt 1)
WARN emu - GUI - Failed to map import at 0x08B30108 [0x32E32DCB] Module 'sceUtility'(attempt 1)
WARN emu - GUI - Failed to map import at 0x08B30120 [0x4AECD179] Module 'sceUtility'(attempt 1)
WARN emu - GUI - Failed to map import at 0x08B30178 [0xB57E95D9] Module 'sceUtility'(attempt 1)
INFO emu - GUI - 276 NIDS mapped
INFO emu - GUI - 5 remaining unmapped NIDS
INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
INFO ge - GUI - Using RenderingEngineLwjgl15
INFO ge - GUI - OpenGL version: 2.1.8787
INFO ge - GUI - Shading Language version: 1.30
INFO ge - GUI - Using VBO
WARN hle - root - Unsupported syscall 20EF SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
INFO hle.LoadExecForUser - user_main - sceKernelRegisterExitCallback SceUID=11
INFO hle.scePower - user_main - scePowerRegisterCallback slot=-1 SceUID=13
INFO hle.IoFileMgrForUser - DiscInfoBind - hleIoOpen filename = umd1: flags = 1 permissions = 00
INFO hle.IoFileMgrForUser - DiscInfoBind - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/BBS1.DAT flags = 40000001 permissions = 00
INFO hle - DiscInfoBind - decryptPGDFile(fileName='disc0:/PSP_GAME/USRDIR/BBS1.DAT', key=77b9de64cd1fc39279d190564728a378)
INFO hle - DiscInfoBind - Using decrypted file tmp/ULES01441/umd/File-394144/PGDfile.raw.decrypted
INFO hle.IoFileMgrForUser - DiscInfoBind - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/BBS2.DAT flags = 40000001 permissions = 00
INFO hle - DiscInfoBind - decryptPGDFile(fileName='disc0:/PSP_GAME/USRDIR/BBS2.DAT', key=8f67981eacf0717434b1a5f98a0cd18e)
INFO hle - DiscInfoBind - Using decrypted file tmp/ULES01441/umd/File-496400/PGDfile.raw.decrypted
INFO hle.IoFileMgrForUser - DiscInfoBind - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/BBS3.DAT flags = 40000001 permissions = 00
INFO hle - DiscInfoBind - decryptPGDFile(fileName='disc0:/PSP_GAME/USRDIR/BBS3.DAT', key=7f0067c280626625276e8c3eb8307345)
INFO hle - DiscInfoBind - Using decrypted file tmp/ULES01441/umd/File-598704/PGDfile.raw.decrypted
INFO hle.sceUtility - user_main - IGNORINGConfusedceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
INFO hle.sceUtility - user_main - IGNORINGConfusedceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
INFO hle.sceUtility - user_main - IGNORINGConfusedceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
INFO hle.sceUtility - user_main - IGNORINGConfusedceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
INFO hle.sceUtility - user_main - IGNORINGConfusedceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
INFO hle.sceSasCore - user_main - __sceSasInit(0x09F3C9C0, grain=512, maxVoices=32, outMode=0, sampleRate=44100)
WARN hle.ThreadManForUser - user_main - sceKernelStartThread SceUID=37 name:'AUDIO MIXER THREAD' banned, not starting
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
ERROR emu - user_main - Problem using intBitsToFloat: 0xFF808080 != 0xFFC08080
INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart Address 0x09948030, mode=8, gameName=ULES01441, saveName=<>, fileName=SYSTEM.DAT
INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart Address 0x09948030, mode=8, gameName=ULES01441, saveName=, fileName=SAVEDATA.DAT
INFO hle.sceUtility - user_main - sceUtilitySavedataInitStart Address 0x09948030, mode=0, gameName=ULES01441, saveName=<>, fileName=SYSTEM.DAT
INFO hle.IoFileMgrForUser - AsyncFileAccess - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MODULE/TITLE.ELF flags = 1 permissions = 00
INFO hle.sceUtility - user_main - IGNORINGConfusedceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
INFO hle.sceMpeg - user_main - sceMpegInit
INFO hle.IoFileMgrForUser - user_main - hleIoOpen filename = umd1: flags = 1 permissions = 00
WARN hle.ThreadManForUser - user_main - sceKernelStartThread SceUID=e2 name:'soundThread' banned, not starting
ERROR hle - user_main - MediaEngine: No audio streams found!
INFO hle.ThreadManForUser - GUI - ----------------------------- ThreadMan exit -----------------------------
INFO hle.ThreadManForUser - GUI - ThreadMan Statistics (137.367.631 cycles in 40,410s):
WARN hle.ThreadManForUser - Sd::UpdateMSec - sceKernelCancelWakeupThread SceUID=cb) unknown thread
WARN hle.ThreadManForUser - Sd::UpdateMSec - sceKernelWakeupThread SceUID=cb unknown thread
INFO hle.ThreadManForUser - GUI - Thread 'user_main' 126.478.352 cycles (92,07%)
WARN hle.ThreadManForUser - Sd::UpdateMSec - sceKernelCancelWakeupThread SceUID=33) unknown thread
INFO hle.ThreadManForUser - GUI - Thread 'Sd::UpdateVSync' 4.458.729 cycles ( 3,25%)
WARN hle.ThreadManForUser - Sd::UpdateMSec - sceKernelWakeupThread SceUID=33 unknown thread
INFO hle.ThreadManForUser - GUI - Thread 'AsyncFileAccess' 3.336.467 cycles ( 2,43%)
WARN hle.ThreadManForUser - Sd::UpdateMSec - sceKernelCancelWakeupThread SceUID=c9) unknown thread
INFO hle.ThreadManForUser - GUI - Thread 'Sd::UpdateMSec' 1.923.247 cycles ( 1,40%)
WARN hle.ThreadManForUser - Sd::UpdateMSec - sceKernelWakeupThread SceUID=c9 unknown thread
INFO hle.ThreadManForUser - GUI - Thread 'RsrcBuilder' 529.898 cycles ( 0,39%)
INFO hle.ThreadManForUser - GUI - Thread 'readThread' 364.355 cycles ( 0,27%)
INFO hle.ThreadManForUser - GUI - Thread 'FlipThread' 155.856 cycles ( 0,11%)
INFO hle.ThreadManForUser - GUI - Thread 'idle0' 99.040 cycles ( 0,07%)
INFO hle.ThreadManForUser - GUI - Thread 'DiscInfoBind' 21.483 cycles ( 0,02%)
INFO hle.ThreadManForUser - GUI - Thread 'SceIofileAsync' 80 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'root' 66 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'displayThread' 27 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'SceIofileAsync' 10 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'CGra::Thread' 9 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'SceIofileAsync' 4 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'SceIofileAsync' 4 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'SceIofileAsync' 4 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'idle1' 0 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'soundThread' 0 cycles ( 0,00%)
INFO hle.ThreadManForUser - GUI - Thread 'AUDIO MIXER THREAD' 0 cycles ( 0,00%)
INFO hle.sceDisplay - GUI - ----------------------------- sceDisplay exit -----------------------------
INFO hle.sceDisplay - GUI - sceDisplay Statistics: 3095 calls in 21,079s (avg=0,007s)
INFO hle.sceDisplay - GUI - Copy GE to Memory: 0 calls
INFO hle.sceDisplay - GUI - Copy Memory to GE: 1705 calls in 1,948s (avg=0,001s)
INFO ge - GUI - VideoEngine Statistics: 1706 calls in 6,534s (avg=0,004s)
INFO ge - GUI - 20 most time intensive Video commands:
INFO ge - GUI - clear : 6805 calls in 2,045s (avg=0,301ms)
INFO ge - GUI - prim : 11811 calls in 1,339s (avg=0,113ms)
INFO ge - GUI - finish : 1706 calls in 0,075s (avg=0,044ms)
INFO ge - GUI - proj : 272161 calls in 0,047s (avg=0,173us)
INFO ge - GUI - tfunc : 34673 calls in 0,045s (avg=0,001ms)
INFO ge - GUI - end : 1706 calls in 0,045s (avg=0,026ms)
INFO ge - GUI - fcol : 6805 calls in 0,036s (avg=0,005ms)
INFO ge - GUI - model : 204121 calls in 0,035s (avg=0,171us)
INFO ge - GUI - view : 224533 calls in 0,031s (avg=0,138us)
INFO ge - GUI - atst : 21461 calls in 0,029s (avg=0,001ms)
INFO ge - GUI - alc : 6805 calls in 0,025s (avg=0,004ms)
INFO ge - GUI - fface : 17011 calls in 0,024s (avg=0,001ms)
INFO ge - GUI - alc0 : 6805 calls in 0,024s (avg=0,004ms)
INFO ge - GUI - zte : 35493 calls in 0,023s (avg=0,648us)
INFO ge - GUI - alpha : 11694 calls in 0,022s (avg=0,002ms)
INFO ge - GUI - emc : 6805 calls in 0,021s (avg=0,003ms)
INFO ge - GUI - fge : 27217 calls in 0,020s (avg=0,735us)
INFO ge - GUI - zmsk : 29313 calls in 0,019s (avg=0,648us)
INFO ge - GUI - fdist : 6805 calls in 0,019s (avg=0,003ms)
INFO ge - GUI - lte : 22114 calls in 0,018s (avg=0,814us)
INFO ge - GUI - Vertex: 11811 calls in 0,821s (avg=0,070ms)
INFO ge - GUI - Vertex Reading: 11811 calls in 0,276s (avg=0,023ms)
INFO ge - GUI - glDrawArrays: 11811 calls in 0,267s (avg=0,023ms)
INFO ge - GUI - Wait for GE Signal completion: 1635 calls in 0,462s (avg=0,283ms)
INFO ge - GUI - Wait on stall: 373 calls in 0,073s (avg=0,196ms)
INFO ge - GUI - Lookup in TextureCache: 1563 calls in 0,216s (avg=0,138ms)
INFO ge - GUI - Lookup in VertexCache: 0 calls
INFO emu - GUI - Texture Cache Statistics: TotalHits=1563, SuccessfulHits=1559 (99,74%), NotPresentHits=4 (0,26%), ChangedHits=0 (0,00%), EntriesRemoved=0, MaxSizeUsed=4 (0,40%)
INFO emu - GUI - Vertex Cache Statistics: Cache deactivated
INFO emu - GUI - Syscall: 127664 calls in 3,981s (avg=0,031ms) CPU -1865,803s
INFO emu - GUI - 20 most time intensive Syscalls:
INFO emu - GUI - sceMpegRingbufferPut : 1341 calls in 11,805s (avg=0,009s) CPU 0,390s
INFO emu - GUI - sceMpegGetAtracAu : 18 calls in 1,224s (avg=0,068s) CPU 0,281s
INFO emu - GUI - sceIoRead : 1344 calls in 0,601s (avg=0,447ms) CPU 0,172s
INFO emu - GUI - sceKernelUnlockMutex : 20104 calls in 0,413s (avg=0,021ms) CPU 0,390s
INFO emu - GUI - sceGeListUpdateStallAddr : 6808 calls in 0,279s (avg=0,041ms) CPU 0,078s
INFO emu - GUI - sceKernelLockMutexCB : 16504 calls in 0,216s (avg=0,013ms) CPU 0,156s
INFO emu - GUI - sceKernelCpuResumeIntr : 15350 calls in 0,114s (avg=0,007ms) CPU 0,094s
INFO emu - GUI - sceKernelCpuSuspendIntr : 15350 calls in 0,097s (avg=0,006ms) CPU 0,078s
INFO emu - GUI - sceIoReadAsync : 18 calls in 0,081s (avg=0,005s) CPU 0,078s
INFO emu - GUI - sceIoGetstat : 206 calls in 0,065s (avg=0,316ms) CPU 0,031s
INFO emu - GUI - sceKernelLockMutex : 3600 calls in 0,063s (avg=0,017ms) CPU 0,047s
INFO emu - GUI - sceMpegGetAvcAu : 735 calls in 0,062s (avg=0,084ms) CPU 0,031s
INFO emu - GUI - sceGeDrawSync : 1733 calls in 0,061s (avg=0,035ms) CPU 0,016s
INFO emu - GUI - sceKernelWaitSemaCB : 1708 calls in 0,051s (avg=0,030ms) CPU 0,047s
INFO emu - GUI - sceGeListEnQueue : 1706 calls in 0,048s (avg=0,028ms) CPU 0,078s
INFO emu - GUI - sceKernelSleepThread : 5305 calls in 0,043s (avg=0,008ms) CPU 0,031s
INFO emu - GUI - sceDisplayGetFrameBuf : 1705 calls in 0,038s (avg=0,022ms) CPU 0,062s
INFO emu - GUI - sceKernelSignalSema : 3327 calls in 0,036s (avg=0,011ms) CPU 0,000s
INFO emu - GUI - sceKernelWaitSema : 1620 calls in 0,036s (avg=0,022ms) CPU 0,016s
INFO emu - GUI - sceMpegAvcDecodeYCbCr : 10 calls in 0,028s (avg=0,003s) CPU 0,031s
INFO emu - GUI - Total execution time: 32,158s
INFO emu - GUI - PSP CPU time: 1876,377s (5834,9%)
INFO emu - GUI - Display time: 21,079s (65,5%)
INFO emu - GUI - Syscall time: -1865,803s (-5802,0%)
INFO emu - GUI - Elapsed time per frame: 0,019s:
INFO emu - GUI - Display time: 0,012
INFO emu - GUI - PSP CPU time: 1,100 (80520 instr)
INFO emu - GUI - Display Speed: 53,05 FPS
INFO emu - GUI - PSP CPU Speed: 0,07MHz (73208 instructions per second)
[Image: indexkd.jpg] pingutino: Your heart knows the truth Wink
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