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Crisis Core: Final Fantasy VII - ULUS10336
(07-28-2012, 06:30 AM)jolk24 Wrote: thanks a lot. how about in the COMPILER tabs, what does the Maximum method size do? thanks again.

Depends on the game the lower the number the better the performance in most reported cases, but there has been some bug reports using really low numbers like 50, for example some colors might not be right (I think that bug may have been fixed though), I usually keep min in the 100-500 range for all games.

There is another option in java called -XX:MaxGCPauseMilis <value> and I've found it can improve performance In some cases, you can enable it in the launcher or add it to the bat file, though its an experimental option and I'm not sure the side effects (it just tells java to pause less during GC)

if you have a fairly decent pc, I5/I7 with a nvidia video card there should be no problem getting this game full speed on most scenes.
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Messages In This Thread
patch ULES01048 - by MaXiMu - 05-26-2010, 01:33 AM
other bug detect - by MaXiMu - 03-13-2011, 11:56 AM
RE: other bug detect - by hyakki - 03-16-2011, 08:47 PM
RE: CRISIS CORE:FINAL FANTASY VII - ULUS10336 - by hyakki - 07-28-2012, 07:04 AM
Crisis Core Rendering Issue - by ishraqiyun77 - 03-11-2012, 11:13 PM
RE: Crisis Core Rendering Issue - by ishraqiyun77 - 03-13-2012, 05:55 PM
Frame error? - by isoepic - 04-22-2012, 03:40 PM
crisis core menu problem - by bigal80ak - 05-07-2012, 11:14 PM
Crisis Core Frame Error? - by isoepic - 08-02-2012, 12:19 AM

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