Tested on two machines. Low end laptop, 1.8 dual core AMD with 2 gigs ram, and a high end desktop 3.0 dual core 8 gigs ram or something simmilar not my machine.
With low end machine got around 23fps during video and 6 to 9 fps during game play with 25-30 fps in game menus.
Higher end machine ran with 50-60 fps during video and 30 - 45 fps during gameplay 55+ in menu.
If jpcsp had some hardware rendering support added to it, speeds would level out and increase for lower end machines. [ a plugin system like EPSXE would be nice ]
Still some random crashes, currently fiddling with options to see if there is any Optimal settings, so far shaders are confirmed to not work.
32 bit seems to need vertex cache where 64 bit does not. Since 32 bit can use media engine its nice to use the save media to tmp folder, seems to have slightly better game performance in 64bit, nice to have decoded media running with better performance.
With low end machine got around 23fps during video and 6 to 9 fps during game play with 25-30 fps in game menus.
Higher end machine ran with 50-60 fps during video and 30 - 45 fps during gameplay 55+ in menu.
If jpcsp had some hardware rendering support added to it, speeds would level out and increase for lower end machines. [ a plugin system like EPSXE would be nice ]
Still some random crashes, currently fiddling with options to see if there is any Optimal settings, so far shaders are confirmed to not work.
32 bit seems to need vertex cache where 64 bit does not. Since 32 bit can use media engine its nice to use the save media to tmp folder, seems to have slightly better game performance in 64bit, nice to have decoded media running with better performance.