07-31-2012, 02:48 AM
Yes just noticed Final Fantasy 1 works for me too now @ JPCSP 0.6.2651. Converted CSO to uncompressed ISO in UMDGen, don't know if that made any performance difference.
For music etc, one needs sonic stage, OpenMG etc..
The speed goes as low as 30 FPS but it's still playable although the speed variations are a bit annoying. Going to experiement with these setting next time and see if there is any speed difference..
|Video|
Use shaders (experimental)
Use a Geometry Shader for 2D rendering (only relevant when using shaders)
Enable saving GE screen to Textures instead of Memory
|Memory|
Ignore invalid memory access (not recommended for test reports, but improves performance)!
Could somebody tell what is vertex cache, Only GE graphics & Use compiler in the configuration and if they would make any difference.
For music etc, one needs sonic stage, OpenMG etc..
Code:
http://www.mediafire.com/?1sf23b32ttx1w40
http://www.mediafire.com/?pn54rw6m9n1nhmr
|Video|
Use shaders (experimental)
Use a Geometry Shader for 2D rendering (only relevant when using shaders)
Enable saving GE screen to Textures instead of Memory
|Memory|
Ignore invalid memory access (not recommended for test reports, but improves performance)!
Could somebody tell what is vertex cache, Only GE graphics & Use compiler in the configuration and if they would make any difference.