07-31-2012, 11:24 AM
(07-31-2012, 10:35 AM)Taiki Wrote:Thank you.(07-31-2012, 09:42 AM)gid15 Wrote: Collect all the images "*.bmp" created directly under tmp + the log file (this could be huge!) and upload them somewhere and post the link here.
Thank you!
Here you go: http://www.mediafire.com/?g7jhcfcawymj57t
I hope this helps.
I've looked at the rendering of the number "00000" at the top left corner and the icons just below (5 times the same) as pointed out here:
http://www.emunewz.net/forum/showthread....3#pid99563
Each digit is rendered with the same parameters (just the GU_MODEL matrix is slightly translated to move the digit to the next place):
Code:
tmap 0x000000
sceGuTexScale(u=0.046875, v=0.65625)
sceGuTexOffset(u=0.0, v=0.0)
vaddr 08fde100
Code:
tmap 0x000000
sceGuTexScale(u=0.15625, v=0.625)
sceGuTexOffset(u=0.0, v=0.0)
vaddr 08fde100
Considering this GE list, the rendering is correct, the sprites were asked to be rendered identical.
So now, it appears that the problem is located into the GE list generation... which is much more difficult to analyze. It could be related to an incomplete/incorrect VFPU instruction or some timing problems between the PSP threads... quite difficult to say...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log