02-06-2011, 03:34 PM
OK, I finally had the time to test the new decryption engine and I have a few thoughts:
1) On my machine the decryption process is rather long, about 10-20 secs. It would be good to save the decrypted eboot.bin in the TMP dir as well so when I run it again the emulator uses the already decrypted version. Of course I always can pre-decrypt the games (I still prefer it that way for now).
2) This would be true especially for the bigger data files (Kingdom Hearts is about 600 MB of crypted data files) once the PGD decrypting is in place.
3) This has not so much to do with the eboot.bin decrypting but more a general thing: The whole TMP situaton annoys me a bit: Every time I switch to a new revision I have to carry the new pre-decrypted data files with me while deleting the whole WAV files. I would prefer a setting for the TMP path (or whatever) so I can set it to a path I choose (much like the UMD path). Same goes for the save path.
1) On my machine the decryption process is rather long, about 10-20 secs. It would be good to save the decrypted eboot.bin in the TMP dir as well so when I run it again the emulator uses the already decrypted version. Of course I always can pre-decrypt the games (I still prefer it that way for now).
2) This would be true especially for the bigger data files (Kingdom Hearts is about 600 MB of crypted data files) once the PGD decrypting is in place.
3) This has not so much to do with the eboot.bin decrypting but more a general thing: The whole TMP situaton annoys me a bit: Every time I switch to a new revision I have to carry the new pre-decrypted data files with me while deleting the whole WAV files. I would prefer a setting for the TMP path (or whatever) so I can set it to a path I choose (much like the UMD path). Same goes for the save path.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit