07-31-2012, 05:52 PM
that's not really an error, that's how it normally works i think. each sprite/texture is filtered independently, so since the floor's sprites are normally divided into squares and then pieced together, each square gets filtered and you can see its edges.
the game'd have to be programmed specifically for filtering for it to work right. antistropic works best on 3d games, 2d ones usually work good only with full screen filters, not per object ones.
the game'd have to be programmed specifically for filtering for it to work right. antistropic works best on 3d games, 2d ones usually work good only with full screen filters, not per object ones.