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(outdated+broken) At32aa3plugin.jar - mono at3+ decoding
well sorry for digging the thread up but i still have a problem with the sound...

the game i try to play is disgaea infinte, at first i hadn't sound at all, thanks to this thread i have BGM now, but the menue sounds (selecting/switching options) some ingame SFX and voices are extremely loud like, beyond any enjoyable level (if you ever heard of sAnic hegehog videos... then you know what i mean)

i have the newest tool version, sonicstage and soundforge audio studio 10 installed
settings are set to what is described in previous posts... as i said, i got BGM to work, but not the voices... any idea what could cause it?

/edit
okay made some progress so far... i finaly got the soundforge working... somehow... it only plays the very first audiofile and then it ignores everything else... so i get like one voiced sentence at the beginning of the game and then silence...
ALSO: it appears that there is ANOTHER codec used for SFX!
in the menue, before starting the game itself or letting the storyvideo play, you get voices too when navigating through the menue, THESE SOUNDFILES DON'T GET DUMPED IN THE TMP FOLDER even with the option enabled so i can't tell what codec is used...

/edit2

WELL... using the chinese fixed jpcsp works fine, all voices get loaded into sound forge... apparently it's a problem with jpscp itself, though, i still have the extremely loud and distorted SFX sounds

for future users who may experience the same error as i did, here the downloadpage translated

http://translate.googleusercontent.com/t...TDEXIf8k9Q

scroll down until you see:
"Specific use:

Download [mono at3 + audio is not Caton modify the version jpcsp]
hi.baidu.com/csxpgege/blog/item/373322112890bd0eb9127ba9.html "


Messages In This Thread
RE: at32aa3plugin.jar - mono at3+ decoding - by Erdapfel - 08-05-2012, 05:33 PM

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