08-11-2012, 09:46 AM
(This post was last modified: 08-27-2012, 03:01 AM by montcer9012.)
The shaders improvement for ATI made for gid15 on r2684 was awesome!
Turn that it helped this game too!! Now speed is even better than r2540 and graphic is almost perfect!
The issues i found are the game sounds sometimes have a loop, FPS still on 20/25 and CLUT does not help to gain a speed boost. However, speed goes down when game has many objects to work so i guess if a cache is enable like on Metal Gear Portable Ops maybe speed issue will be fully accomplished on AMD video cards.
NOTE: Vertex cache is off because when is on graphic have a glitch. Lets see what happen if the other change you told me (gid15) is made on next rev. ALSO; when logger (i activated compiler too) are enabled, game performance goes down dramatically.
Turn that it helped this game too!! Now speed is even better than r2540 and graphic is almost perfect!
The issues i found are the game sounds sometimes have a loop, FPS still on 20/25 and CLUT does not help to gain a speed boost. However, speed goes down when game has many objects to work so i guess if a cache is enable like on Metal Gear Portable Ops maybe speed issue will be fully accomplished on AMD video cards.
NOTE: Vertex cache is off because when is on graphic have a glitch. Lets see what happen if the other change you told me (gid15) is made on next rev. ALSO; when logger (i activated compiler too) are enabled, game performance goes down dramatically.