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Chili Con Carnage - USA - ULUS10216
#2
r1985
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
4720 [user_main] INFO  stdout - HeapStart = 0x8e13000, HeapSize = 0x10f1600, HeapEnd = 0x9f04600
4762 [ExitThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=15
4778 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
4778 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC
4826 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/configpsp.txt flags = 1 permissions = 0666
4888 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/script_config.txt' umd file not found
4894 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/profile.txt' umd file not found
5429 [PowerListener] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=1e
5459 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
5461 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
5461 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
5475 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08E01F40, grain=512, maxVoices=32, outMode=0, sampleRate=44100)
5481 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
5488 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx'): module from banlist not loaded
5492 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
5549 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
5550 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
5550 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
5550 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
5550 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
5551 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
5551 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
5551 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
5551 [GUI] WARN  ge - Unimplemented VFC: fog=0
5551 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
5717 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/assets00.naz flags = 1 permissions = 0666
11645 [GUI] ERROR ge - Reading GE list from invalid address 0x135a9044
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 81175569
    at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:259)
    at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:748)
    at jpcsp.graphics.VideoEngine.update(VideoEngine.java:468)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1207)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x00000000 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitThread' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0882AA98 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 43968 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200 us, rest 0 us) Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 180 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sound' ID: 0x0024 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08D3101C Stack: 0x09F9BC00 - 0x09FABC00 Stack Size: 0x00010000
Thread Run Clocks: 166607 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 2039 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AsyncFileManager' ID: 0x0018 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08D21EA4 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 42 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0017) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08CFE43C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 546743133 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'PowerListener' ID: 0x001C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08D2DDA0 Stack: 0x09FABC00 - 0x09FAFC00 Stack Size: 0x00004000
Thread Run Clocks: 48194 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200 us, rest 0 us) Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01768E98 24546968 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00097900 620800 bytes
[                X                                            XXX]
------------------------------------------------------------
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RE: Chili Con Carnage - USA - ULUS10216 - by BlackDaemon - 02-15-2011, 11:49 AM

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