09-08-2012, 10:33 PM
o.o
So I have been testing with this emulator after my PSP died and I could get this game to work... that is until my characters jumped out of the map or something of the sorts right at the start in the first town....
I don't mind the sprites being on top of everything (is emulation), but getting desynched (sp) every time I try to pick that silly Talisman isn't fun.
Sorry for terribad english.
This is the last few lines of the log
and the only 2 fatal errors (red text)
so what is wrong?
I am using the same configuration suggested in the first post, even though I am using v0.6 2718
So I have been testing with this emulator after my PSP died and I could get this game to work... that is until my characters jumped out of the map or something of the sorts right at the start in the first town....
I don't mind the sprites being on top of everything (is emulation), but getting desynched (sp) every time I try to pick that silly Talisman isn't fun.
Sorry for terribad english.
This is the last few lines of the log
Quote:140875 [ps_main] INFO compiler - Replacing CodeSequence at 0x0883F3A8-0x0883F3C4 by Native Code 'memcpySequence'
144093 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
144312 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
161781 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
161890 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
169218 [ps_main] INFO compiler - Replacing CodeBlock at 0x089C85EC by Native Code 'nop'
172203 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
172406 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
177093 [ps_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
177312 [ps_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1 ok
198281 [pspAt3Player] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=90442, loopEnd=3282896
and the only 2 fatal errors (red text)
Quote:31531 [DecodeThread] ERROR hle - MediaEngine: Invalid container format!
31531 [DecodeThread] ERROR hle - MediaEngine: No video streams found!
so what is wrong?
I am using the same configuration suggested in the first post, even though I am using v0.6 2718