HOLY CRAP!
In jpcsp settings, DISABLE DECODING OF INDEXED STRUCTURES(meaning unticked). After all the trial and error, NOW I find this. I will also reflect the changes on my main post.
AMAZING!
On another note, I recently tried running the game directly thru jpcsp while keeping the settings I configured thru the launcher. The game runs fine. No remarkable difference in performance itself. The big difference is a few moments into the game, emulator hangs. "Out of memory" error. Even in 64-bit. I am firmly convinced that this has something to do with being able to customize ResCodeCacheSize and MaxPermSize through the jpcsp launcher. Their default values are pretty small(64 and 128 respectively, I think). I would like to testify that not once has the 64 bit version complete stalled. It stutters on occasion, it stops a second or two(and I hold my breath) but still the game keeps playing.
So, if not for anything else, at least for this game, the jpcsp launcher provides stability. Excellent job, hyakki.
In jpcsp settings, DISABLE DECODING OF INDEXED STRUCTURES(meaning unticked). After all the trial and error, NOW I find this. I will also reflect the changes on my main post.
AMAZING!
On another note, I recently tried running the game directly thru jpcsp while keeping the settings I configured thru the launcher. The game runs fine. No remarkable difference in performance itself. The big difference is a few moments into the game, emulator hangs. "Out of memory" error. Even in 64-bit. I am firmly convinced that this has something to do with being able to customize ResCodeCacheSize and MaxPermSize through the jpcsp launcher. Their default values are pretty small(64 and 128 respectively, I think). I would like to testify that not once has the 64 bit version complete stalled. It stutters on occasion, it stops a second or two(and I hold my breath) but still the game keeps playing.
So, if not for anything else, at least for this game, the jpcsp launcher provides stability. Excellent job, hyakki.
