09-18-2012, 07:07 PM
Hello,
I've managed to set up my Duodecim to run smoothly but the only problem I'm having now is some graphical issue. Is there an option fix to missing and stretched polygons on character models on the JPCSP/launcher or is this a system error?
![[Image: sephdis.png]](http://imageshack.us/a/img689/2492/sephdis.png)
Uploaded with ImageShack.us
My system:
Windows 64 bit
Intel i7 930 OC @ 3.2ghz
8 GB RAM
ATI Radeon 5500
JPCSP r2718
Java jre7
JPCSP Launcher (1.7.0.8) Settings:
-Xms Size: 2048
-Xss Size: 100
-Xms Size: 256
-System Profle: CPU SSE4.1+
-Java Priority: High
ResCodeCacheSize: 2000
MaxPermSize: 220
UseSSE: 99
[x] Only GE Graphics
[x] Use vertex cache
[x] Use shaders
[x] Save GE screen to textures
[x] Enable dynamic shader generation
[x] Ignore invalid memory access
[x] Ignore unmapped imports
[x] Use media engine
[x] Decode audio files with SonicStage
[x] Use compiler
Max method size: 50
I've managed to set up my Duodecim to run smoothly but the only problem I'm having now is some graphical issue. Is there an option fix to missing and stretched polygons on character models on the JPCSP/launcher or is this a system error?
![[Image: sephdis.png]](http://imageshack.us/a/img689/2492/sephdis.png)
Uploaded with ImageShack.us
My system:
Windows 64 bit
Intel i7 930 OC @ 3.2ghz
8 GB RAM
ATI Radeon 5500
JPCSP r2718
Java jre7
JPCSP Launcher (1.7.0.8) Settings:
-Xms Size: 2048
-Xss Size: 100
-Xms Size: 256
-System Profle: CPU SSE4.1+
-Java Priority: High
ResCodeCacheSize: 2000
MaxPermSize: 220
UseSSE: 99
[x] Only GE Graphics
[x] Use vertex cache
[x] Use shaders
[x] Save GE screen to textures
[x] Enable dynamic shader generation
[x] Ignore invalid memory access
[x] Ignore unmapped imports
[x] Use media engine
[x] Decode audio files with SonicStage
[x] Use compiler
Max method size: 50