r2739
The game is no longer crashing on dialog text after the intro and a little further ingame, looks like the new font findings have helped, nice work gid15!
Edit:
After the first battle unfortunately it reverted to its old behavior, dialog text disappeared and froze up, but still definitely a good improvement, it used to always crash after the first dialog text
670606 [user_main] INFO stdout - Error sceFontGetCharInfo: 0xffffffff
Edit2
Added Debug font.
looks like the font handle gets closed sooner in the log, then it tries to re-use an already closed handle
The game is no longer crashing on dialog text after the intro and a little further ingame, looks like the new font findings have helped, nice work gid15!
Edit:
After the first battle unfortunately it reverted to its old behavior, dialog text disappeared and froze up, but still definitely a good improvement, it used to always crash after the first dialog text
670606 [user_main] INFO stdout - Error sceFontGetCharInfo: 0xffffffff
Edit2
Added Debug font.
looks like the font handle gets closed sooner in the log, then it tries to re-use an already closed handle
Code:
82109 user_main DEBUG hle.sceFont sceFontClose font=Font[handle=0x241C closed]
82109 user_main DEBUG hle.sceFont sceFontClose font already closed font=Font[handle=0x241C closed]
82110 user_main DEBUG hle.sceFont sceFontClose font=Font[handle=0x4C1C, 'ltn5.pgf' - 'FTT-Matisse Pro Latin']
Code:
211463 user_main DEBUG hle.sceFont sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4
211468 user_main INFO stdout Error sceFontGetFontInfo: 0xffffffff
211468 user_main DEBUG hle.sceFont sceFontGetCharInfo font=Font[handle=0x241C closed], charCode=0041 (A), charInfoAddr=09FFF498
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