(09-28-2012, 04:58 PM)gid15 Wrote:tested with r2747 and things have gotten better!This game is reusing a font handle after closing it. I've improved the compatibility for the creation of font handles in r2742. Could you check if there are any changes?Code:82109 user_main DEBUG hle.sceFont sceFontClose font=Font[handle=0x241C closed]
...
211463 user_main DEBUG hle.sceFont sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4
211468 user_main INFO stdout Error sceFontGetFontInfo: 0xffffffff
text is now* working past the battle, and this is the furthest I've ever gotten the game in jpcsp , great work!!
it did eventually crash with this, but this was only one play through, i'll try again without any logging on to see if its any better (I also I couldn't find any other reference to sceFontGetFontInfo 0x80460003 in the log so it could be some new error)
Code:
1126270 [user_main] DEBUG hle.sceFont - sceFontClose fontHandle=0x9F1020C
1126278 [user_main] DEBUG hle.sceFont - sceFontGetFontInfo fontHandle=0x9F1020C, fontInfoPtr=0x09FFF338
1126282 [user_main] INFO compiler - Splitting _S1_2_8909950 (967/500)
1126289 [user_main] INFO stdout - Error sceFontGetFontInfo: 0x80460003
1126291 [user_main] ERROR memory - memcpy - Invalid memory address : 0xCE4A5EB0 PC=088089B8
1126293 [user_main] ERROR memory - memcpy - Invalid memory address : 0xCE4A5F70 PC=088089B8
Edit:
Second play through crashed at same spot where the frog thing hops up.