This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Optimizing KH:BBS
#2
Update: I've gotten a lot better performance with these settings but it's still not perfect.

Video: Nothing
Audio: Nothing
Memory: Ignore Invalid Memory Access
Media: Use Media Engine, Decode Audio Files with SonicStage
Compiler: Use Compiler, 50
Crypto: Extract decrypted EBOOT.BIN files to the TMP folder


(09-30-2012, 04:10 PM)Bwinkler1692 Wrote: Update: I've gotten a lot better performance with these settings but it's still not perfect.

Video: Nothing
Audio: Nothing
Memory: Ignore Invalid Memory Access
Media: Use Media Engine, Decode Audio Files with SonicStage
Compiler: Use Compiler, 50
Crypto: Extract decrypted EBOOT.BIN files to the TMP folder

Should have did more testing before posting those settings.
As much as they helped improve performance it's unplayable in combat. The lag is too great.

Reply


Messages In This Thread
Optimizing KH:BBS - by Bwinkler1692 - 09-30-2012, 05:15 AM
RE: Optimizing KH:BBS - by Bwinkler1692 - 09-30-2012, 04:10 PM
RE: Optimizing KH:BBS - by caizer - 10-02-2012, 03:31 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)