03-15-2011, 06:57 AM
(03-14-2011, 11:12 PM)shakirmole Wrote: Here are some things that were test with r2017 and yes shaders work well on ATI with the right settings although losing around 10+ FPS. Attached a log for each of the tests although i found the GPU debug log to take forever to get logged. Sorry for missing that.Very good test report: extensive, including log files and screenshots
Conducted 5 Tests as following
Test 1 (control) - Ticked 4 settings ie. Enable Shaders, Vertex Cache, Dynamic Shader Gen, and Save GE to textures. Worked Perfectly and attached Test1 image ingame
Test 2 - Control settings from Test 1 and ticked encoding through CLUT. Game did not start and got many errors on the cmd screen attached as CLUT errors
Test 3 - Control settings and Geometry Shader. I didnt get the first two screens and attached an ingame screenshot. Notice the start and select text at the bottom right
Test 4 - Control settings and disable UBO. This caused a crash right after the save load. It gave a text error log attached as Test4.txt
Test 5 - Control settings and Enable VAO. Couple of issues such as there being no animation between the first two screens (fading) and the first screen was surrounded by blackness attached image as Test5Start. Secondly, Ingame the game was shaky when it first loaded but after moving a bit, the screen became totally messed. Attached both situations as Test5P1 and Test5P2
Hope it helps guys and if you need something else, tell me so
Graphics card is ATI Radeon HD 4670
Which Catalyst version are you using? 11.2?
Thank you!