10-05-2012, 10:04 PM
(This post was last modified: 10-06-2012, 02:43 PM by digiadventures.)
Game completely hangs when chapter 3 starts,with mipmaps,font and memory errors !
I guess it likes variety
In spite of all this,game can be continued ONLY if empty file called memory.mbrk is created in jpcsp directory.
Reason for this is simple-"ignore memory errors" needs to be enabled,but emulator will crash with "array outofbounds" and that will be the end of game unless memory.mbrk file is created,then emulator simply will not crash and game will continue.
@Grandork, what mini map do you mean ?
EDIT: I attached the log,but its 50mb unrared and I really think those 3 lines are most important. There is just thousands same lines ( more or less ) in the log.
EDIT2: Exactly same number after scefont error ( 0x80460003 ) like in the error I described on page 7.
This has to mean something,right ?
I guess it likes variety

Code:
174417 GUI WARN ge Texture mipmap with invalid dimension at level 6: (1x16)@0x0957CA20 -> (1x8)@0x0957CA50
193802 user_main INFO stdout Error sceFontGetFontInfo: 0x80460003
193802 user_main WARN memory IGNORED: write8 - Invalid memory address : 0xE492FB0 PC=0882E42C
In spite of all this,game can be continued ONLY if empty file called memory.mbrk is created in jpcsp directory.
Reason for this is simple-"ignore memory errors" needs to be enabled,but emulator will crash with "array outofbounds" and that will be the end of game unless memory.mbrk file is created,then emulator simply will not crash and game will continue.
@Grandork, what mini map do you mean ?
EDIT: I attached the log,but its 50mb unrared and I really think those 3 lines are most important. There is just thousands same lines ( more or less ) in the log.
EDIT2: Exactly same number after scefont error ( 0x80460003 ) like in the error I described on page 7.
This has to mean something,right ?
