10-09-2012, 04:24 PM
(10-05-2012, 12:19 AM)digiadventures Wrote: Game hangs after stage 10,unless animation is skipped.I've checked this sequence on a PSP and surprisingly, it is allowed to call sceFontGetFontInfo on a closed font!
Surprisingly,error is related to fonts
EDIT : still seems to close font handles and then tries to reuse it
Code:183779 user_main DEBUG hle.sceFont sceFontClose fontHandle=0x9F1020C
183779 user_main DEBUG hle.sceFont sceFontGetFontInfo fontHandle=0x9F1020C, fontInfoPtr=0x09FFF338
183779 user_main DEBUG hle sceFontGetFontInfo returning errorCode 0x80460003
183783 user_main INFO stdout Error sceFontGetFontInfo: 0x80460003
I've added this behavior in r2761. Could you retest?
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log