10-09-2012, 09:02 PM
(This post was last modified: 10-09-2012, 09:27 PM by digiadventures.)
(10-09-2012, 07:28 PM)gid15 Wrote: I've tested sceFontGetCharInfo as well, but it was crashing my PSP (power off) when called on a closed font...
What kind of crash do you get in the game? In the log, I see no error (just the stdout output, but it doesn't necessarily mean that the PSP behaves in a different way).
It completely freezes the game,there is no way to get past this with any option combination,even ignore memory errors or even creating memory.mbrk doesnt help since they are no memory errors.
However,game can be continued since this happens during animation which can be skipped.
If this were to happen anywhere alse,game wouldnt be playable past that point.
I think you should allow SceFontGetCharinfo to call on closed font,its just my gut feeling,there were 2 stdout errors before one related to sceGetFontinfo and one to sceGetCharinfo...and now there is only one stdout error
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