10-11-2012, 01:17 AM
(10-10-2012, 07:47 PM)serio Wrote: consoles use their cpus to do all the rendering and instructions.If i am right, on PC the rendering work goes to video card; if that is the case, can't be implemented the language of the emulator to take those instructions to the video card instead CPU? I guess that should be the stronger problem on PCSX2 where the video card is barely used.
(10-10-2012, 07:52 PM)virgil94 Wrote: I know it's kinda weird but thats how it works in emulation,even the ps2 needs a 3.0 GHz pc because it only has 294.912 MHz(yea I know).Told me that. Well, at least dev team of PCSX2 still working on a better emulation code; on January of this year people on PCSX2 forum told me that my A8-3510 won't run PS2 games even with the speed hacks; however, with the implementation of the 3 core on speed hacks now i can get 50/60 FPS. If they implemented the 4 cores usage and let more work to the PC GPU instead the CPU, i guess the emulator will be more compatible for many people.
(10-10-2012, 10:48 PM)jeremymd Wrote: Most impressive emulator i've tried so far is dolphin. Wii has a hardware edge compared to the PS2 and if the PS2 emulator runs laggy on a certain computer, you'd expect the Wii emulator to be even slower.Well, i heard some time that same workers of Nintendo release the Wii documentation making the emulation development easier than SONY's console where some parts functions are keeped secret on the company; don't know if it is true but according to SONY behavior i won't be surprise.
Well, thanks for the answers. If gid15 still working like he is doing, i guess those 3 GHz won't be necessary with right emulation implements.