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SD Gundam G Generation Over World - NPJH50681
#66
(09-27-2012, 01:33 PM)hareve15 Wrote: It Works Fine. Gameplay is stable.. but yes NO BGM and Sound Effects... I'm Guessing Codec problems?

Just wonder have you had any problem of saving the data....it mention that I'm run out of space when I was using 'load data'

I'm currently using r2759 for the game.Sad
(09-29-2012, 09:20 AM)hk00650688 Wrote:
(09-29-2012, 08:54 AM)e452322246 Wrote:
(09-28-2012, 06:04 AM)sliated Wrote: Look here people:
(09-26-2012, 12:07 PM)sum2012 Wrote: Sound not work becuase

Code:
Failed to map import at 0x08BA5414 [0x1B839B83] Module 'sceMp3
Failed to map import at 0x08BA542C [0xE3EE2C81] Module 'sceMp3
Gid15 is working in it.
Another sound probrem
Code:
Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x9E0B4A8, decodeAddr=0x09F91E50, samplesAddr=0x09DD4FC0, decodePosAddr=0x09F91E54

So wait for new rev that will fix this problem.


(09-29-2012, 07:10 AM)hyakki Wrote:
(09-29-2012, 06:59 AM)hareve15 Wrote: hmmm... why doesn't it generates a Atrac folder?

no idea, I don't have this game. :\


(09-29-2012, 06:21 AM)hyakki Wrote:
(09-29-2012, 06:01 AM)hareve15 Wrote: r2748, still no audio. T_T

Have you installed sonic stage?

To get the best audio experience do this. (Note: Due to the emulator being in constant development, some audio might not be currently decodable or played back correctly on the PC)
First make sure you are using a recent Jpcsp build from http://buildbot.orphis.net/jpcsp/
1. Install a program called "Sonic Stage v4.3"
2. In the emulator Configuration -> Media , Check Use Media Engine, Decode audio files with SonicStage
[Image: 351eoi8.jpg]
[This should be enough for basic audio and video support]

This is optional. (only needed for some games!)
3. Since Sonic Stage can't read mono at3+ audio files, You need another program found here
http://www.emunewz.net/forum/showthread.php?tid=5293
[Last page usually has latest version]
4. The above program relies on a program called "Sound Forge", so you will need to download the trial version of Sound Forge v9 or v10 in addition to sonic stage.
5. Configure mono_ATRAC3PLUS_Autoplay_assistant_tool set the paths to Sound Forge..etc
6. Do a quick game play in Jpcsp so the "tmp\<gameid>\Atrac" folder generates, then select that folder in mono_ATRAC3PLUS_Autoplay_assistant_tool, and click start.
[Image: 30275hz.jpg]



NOATRAC THE gameID:NPJH50681 only have MPEG-26161152&PGD

it seems current JPCSP can not decrypt/export the sound file

I've tried, it doesn't make any different at all (still no sound).....Undecided
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Messages In This Thread
RE: SD Gundam G Generation Over World - NPJH50681 - by Blacktownclassic - 10-11-2012, 04:02 AM
Has anybody tried to.... - by Blacktownclassic - 10-10-2012, 12:02 PM

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