r2038
the game now runs fine without "ignore unmapped imports" and "ignore invalid memory address" compatibility options. doesn't crash randomly on loading like it did before.
the lack of blending on the 3d effects is still there, but now from time to time it'll blink for a second to how it should be.
it's still sort of slow even with the shaders and related stuff, but there's no real graphical problems with that other than the missing blending, but that one appears with all options on or off. hell, more stuff is now visible, including the post-stage result screen stuff.
edit: r2096, apparently the undecodable at3+ data are mono files, so once the mono files are supported, the voices should probably work too.
there was an invalid memory address at the end when i tried to close the emulator, which gave a null pointer exception and then closed a second later.
the game now runs fine without "ignore unmapped imports" and "ignore invalid memory address" compatibility options. doesn't crash randomly on loading like it did before.
the lack of blending on the 3d effects is still there, but now from time to time it'll blink for a second to how it should be.
it's still sort of slow even with the shaders and related stuff, but there's no real graphical problems with that other than the missing blending, but that one appears with all options on or off. hell, more stuff is now visible, including the post-stage result screen stuff.
edit: r2096, apparently the undecodable at3+ data are mono files, so once the mono files are supported, the voices should probably work too.
there was an invalid memory address at the end when i tried to close the emulator, which gave a null pointer exception and then closed a second later.
Code:
286750 SE idle thread ERROR memory read32 - Invalid memory address : 0x676E6354 PC=08914FEC