(10-19-2012, 07:35 AM)gid15 Wrote: From profiler:
Again a game using the spline command, which explains why it is quite slow.Code:spline: called 1017733 times, average 31.1 per GE list
Does the vertex cache help here?
ooops turns out I had 32x anti-aliasing forced in nvidia java profile, this was causing a minor speed hit :p (even so GPU load is never over 6%, gpu memory is about 198mb, when I enable CLUT GPU core goes up to about 30-40% usage)
but overall vertex cache has little effect on the speed in this game, CLUT has the biggest advantage.
http://www.dailymotion.com/video/xug5g3_mga2_videogames
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